Closed pdad04 closed 6 years ago
I was able to get this working. It still does not work if I just use react-native run-ios
but if I run with react-native run-ios --simulator="iPhone 6s"
or specifying another iPhone type it works.
I did that, but still, nothing opens.
Are you on a Mac? I found also that after I run the command in terminal, If it doesn’t open it was just that the simulator didn’t open automatically, so I had to manually launch the simulator
@pdad04 can you please let me know how to manually launch simulator
@pdad04 can you please let me know how to manually launch simulator
@lalithnarayan on Mac if you open spotlight search (command-Space Bar) and type 'simulator' then enter, it should open. That is what I had to do initially when my sim was not launching on its own.
@pdad04 thank you
I opened the project in XCODE and it worked.
@EriksonMurrugarra Er Me too. I run by terminal, It didn't open in simulator but it worked when i build by xcode. Could you help me?
After you run it from Xcode try running it from the terminal again. Usually the terminal command starts working for me again.
Having the same issue in xcode 10
Having the same issue in xcode 10
me too. try this maybe, it worked for me before but now the problem appear again
Xode -> file -> project setting for « pre user build system » choose « legacy »
As @gdowens mentioned, I followed those steps and it worked for me rm -rf ios/build then running react-native run-ios --simulator
same issue, nothing helped
I just ran through the steps outlined above and, other than running into this issue, it worked fine.
I opened the project in XCODE and it worked.
Can you please elaborate the steps.
I've tried
But every time my simulator opens, the app opens to the loading page, then crashes. It never gets pass the loading page.
But if I build the project from XCode everything works fine.
Any advice?
@michlee1337 Related to #1401, maybe? Try the latest Ignite CLI and Ignite Bowser, it might help.
I was able to resolve it by building it from Xcode itself.
Once build is succeeded, you may need to run (if you get an error)
sudo launchctl limit maxproc [limit for one user] [total limit]
Inside Simulator Help, Apple's example values are 2000 for one user and 2500 total.
Just going to put this here, because it comes up in search results and I've been trying to figure this out for several hours: If you are using react-native-splash-screen, make sure you do SplashScreen.hide()
🤦♂
I've tried
- setting all workspace/ project build and pre-build systems to "legacy"
- deleting the build folder
- running the run-ios with different specified devices
But every time my simulator opens, the app opens to the loading page, then crashes. It never gets pass the loading page.
But if I build the project from XCode everything works fine.
Any advice?
Did you figure out? I am having the same issue. it works with Xcode, but not in terminal (react-native run-ios)
@stelselim Hi did you get your problem fixed? Running into the same issue
same issue
same issue
@stelselim react native is more flexible to design app
This issue seems to be more of a catch-all for many different types of issues. I'm going to lock it for now. If you have a particular issue and especially if you can provide a repro, feel free to file it in the appropriate place:
https://github.com/infinitered/ignite/issues for CLI issues https://github.com/infinitered/ignite-bowser/issues for issues with Ignite Bowser boilerplate https://github.com/infinitered/ignite-andross/issues for issues with Ignite Andross boilerplate
I'm trying to run the PizzaLocation app but When running
react-native run-ios
it outputsBuild Succeeded
but nothing launches. I've looked around online but haven't had any luck finding anything.I get the following output in terminal
And then in my other terminal window I see this, but nothing else happens from here.
Steps to reproduce
react-native run-ios
.ignite doctor
results:react-native info