(1) Digital to Relative (button to mouse): Needs additional research of the use cases, the simplest implementation is press => move mouse X pixels, but a constant rate when holding the button could be also implemented. Could this be used for basic flick-stick with the 8-directional?
(2) Absolute to Relative (thumbstick to mouse): This is a basic accessibility use case and it will be implemented.
(3) Relative to Absolute (gyro to thumbstick): This may be required to use gyro aiming in games (emulators) with no mouse support. It requires a bit of research of the use cases too.
Categories
Gamepad button
Gyro+Accel
Mapping matrix
Mapping cases
(1) Digital to Relative (button to mouse): Needs additional research of the use cases, the simplest implementation is
press => move mouse X pixels
, but a constant rate when holding the button could be also implemented. Could this be used for basic flick-stick with the 8-directional?(2) Absolute to Relative (thumbstick to mouse): This is a basic accessibility use case and it will be implemented.
(3) Relative to Absolute (gyro to thumbstick): This may be required to use gyro aiming in games (emulators) with no mouse support. It requires a bit of research of the use cases too.