Brian Sam-Bodden bsbodden@integrallis.com v1.0, 9-2013 :source-highlighter: pygments :numbered!: :showcomments: [abstract]
A RubyMotion/Joybox port of Jake Gundersen "How to Make a Platform Game Like Super Mario Brothers" Tutorial:
Differences
* We are using Box2D rather than implementing a Physics Engine from scratch
* We are using Ruby via RubyMotion which is infinitely better that Objective-C (flame!)
Acknowledgments