Intel® Video Processing Library (Intel® VPL) provides access to hardware accelerated video decode, encode, and processing capabilities on Intel® GPUs to support AI visual inference, media delivery, cloud gaming, and virtual desktop infrastructure use cases.
See the specification for additional information.
This repository contains the following components:
[!IMPORTANT]
Intel® VPL Tools are no longer in this repository. They have all been moved to https://github.com/intel/libvpl-tools
To use Intel® VPL for video processing you need to install at least one implementation. Here is a list:
graph TD;
dispatcher["Intel® VPL Dispatcher"]-->oneVPL-intel-gpu;
dispatcher-->msdk["Intel® MediaSDK"];
As shown in this diagram, the Intel® VPL Dispatcher forwards function calls from the application to use the selected runtime.
Runtime loaded by Intel® VPL Dispatcher and their Microsoft DirectX support:
GPU | Media SDK | Intel® VPL | Microsoft DirectX Support |
---|---|---|---|
Earlier platforms, back to BDW (Broadwell) | :heavy_check_mark: | DX9/DX11 | |
ICL (Ice Lake) | :heavy_check_mark: | DX9/DX11 | |
JSL (Jasper Lake) | :heavy_check_mark: | DX9/DX11 | |
EHL (Elkhart Lake) | :heavy_check_mark: | DX9/DX11 | |
SG1 | :heavy_check_mark: | DX9/DX11 | |
TGL (Tiger Lake) | :heavy_check_mark: | :heavy_check_mark: | DX9/DX11* |
DG1 (Intel® Iris® Xe MAX graphics) | :heavy_check_mark: | :heavy_check_mark: | DX11* |
RKL (Rocket Lake) | :heavy_check_mark: | DX11 | |
ADL-S (Alder Lake S) | :heavy_check_mark: | DX11 | |
ADL-P (Alder Lake P) | :heavy_check_mark: | DX11 | |
ADL-N (Alder Lake N) | :heavy_check_mark: | DX11 | |
DG2 (Intel® Arc™ A-Series Graphics) | :heavy_check_mark: | DX11 | |
ATSM (Intel® Data Center GPU Flex Series) | :heavy_check_mark: | DX11 | |
RPL-S (Raptor Lake S) | :heavy_check_mark: | DX11 | |
RPL-P (Raptor Lake P) | :heavy_check_mark: | DX11 | |
MTL (Meteor Lake) | :heavy_check_mark: | DX11 | |
ARL-S (Arrow Lake S) | :heavy_check_mark: | DX11 | |
ARL-H (Arrow Lake H) | :heavy_check_mark: | DX11 | |
LNL (Lunar Lake) | :heavy_check_mark: | DX11 | |
Future platforms... | :heavy_check_mark: | DX11 |
For TGL and DG1, if both Intel® VPL and Intel® Media SDK runtime are installed then the Intel® VPL Dispatcher will prefer Intel® VPL runtime unless the application requests D3D9 by setting the filter property "mfxImplDescription.AccelerationMode" to MFX_ACCEL_MODE_VIA_D3D9.
Intel® VPL may be installed:
If you did not install to standard system locations, you need to set up the environment, so tools like CMake and pkg-config can find the library and headers.
For Linux:
source <vpl-install-location>/etc/vpl/vars.sh
For Windows:
<vpl-install-location>\etc\vpl\vars.bat
Add the following code to your CMakeLists, assuming TARGET is defined as the component that wants to use Intel® VPL:
if(WIN32 AND CMAKE_SIZEOF_VOID_P EQUAL 4)
set(CMAKE_LIBRARY_ARCHITECTURE x86)
endif()
find_package(VPL REQUIRED)
target_link_libraries(${TARGET} VPL::dispatcher)
The following command line illustrates how to link a simple program to Intel® VPL using pkg-config.
gcc program.cpp `pkg-config --cflags --libs vpl`
See CONTRIBUTING.md for more information.
This project is licensed under the MIT License. See the LICENSE file for details.
See the Intel® Security Center for information on how to report a potential security issue or vulnerability.