Compared to EpicGame's heavily-designed SDK for Pixel Streaming, peer-stream.js is a lightweight WebRTC library with 0 dependency, containing a frontend component (using WebComponents API), along with a signaling server (using NodeJS).
# install WebSocket
npm install ws@8.5.0
# start Signaling Server
node signal.js
# start packaged UE5
start path/to/UE5.exe -PixelStreamingURL="ws://localhost:88"
# visit webpage
start http://localhost:88/signal.html
options | type | default | usage |
---|---|---|---|
PORT | number | 88 | WebSocket/HTTP port for player & UE5 |
UE5 | string[] | [] | run command when player connected (UE5 auto start) |
one2one | bool | false | one-to-one mapping for player & UE5 |
auth | string | '' | HTTP Basic Auth username:password |
boot | bool | false | node signal.js on system boot |
exeUeCoolTime | number | 60 | Time interval between starting the same UE instance again next time |
preload | int | 1 | Number of pre started UE instances |
signal.js
accept multi UE5 & player connections, where each UE5 maps to multi-players with load-balancing. Turn one2one
on to keep one-to-one mapping. Provide UE5
to start UE5 automatically. All configs in signal.json
.
enable the plugin:
Plugins > Built-In > Graphics > Pixel Streaming > Enabled
Editor Preferences > Level Editor > Play > Additional Launch Parameters
start path/to/UE5.exe -{key}={value}
common startup options:
-PixelStreamingURL="ws://localhost:88"
-RenderOffScreen
-Unattended
-GraphicsAdapter=0
-ForceRes
-ResX=1280
-ResY=720
-PixelStreamingWebRTCFps=30
-Windowed
-AudioMixer
-AllowPixelStreamingCommands
-PixelStreamingEncoderRateControl=VBR
HTML:
<script src="https://github.com/inveta/peer-stream/raw/main//localhost:88/peer-stream.js"></script>
<video is="peer-stream" id="ws://127.0.0.1:88/"></video>
or JavaScript:
<script type="module">
import "//localhost:88/peer-stream.js";
const ps = document.createElement("video", { is: "peer-stream" });
ps.id = "ws://127.0.0.1:88/";
document.body.append(ps);
</script>
sending messages:
// object will be JSON.stringify()
ps.emitMessage(msg: string | object);
receiving messages:
ps.addEventListener("message", e => {
// JSON.parse(e.detail)
});
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