inxomnyaa / TNTRun

TNTRun for pmmp
https://poggit.pmmp.io/ci/thebigsmileXD/TNTRun/~
MIT License
9 stars 1 forks source link
gameapi pmmp pmmp-game pmmp-plugin tntrun

TNTRun

TNTRun for PMMP using gameapi

Download

Grab a phar from Poggit

Gameplay

Setup is really easy. The world can be automatically generated. To replace the map with another map, go to /plugin_data/TNTRun/worlds and replace your 'tntrun' data with your worlds data (you should keep the level.dat though)

There is a setup command, that makes your life substantially easier

/tntrun opens an UI with settings and options to create new worlds/arenas

The generated world is a void world, i suggest to use a world editor like MagicWE2 to place blocks.

Remember to use /setworldspawn in your map!

When you are done with building and setting the world spawn in a map, use /tntrun endsetup! If you don't, the world won't get saved!

Joining is done by using signs, but you can add any event for joining that you'd like - in JoinEventListener.php

Sign setup:

L1: [TNTRun]
L2: mapname
L3: 
L4: 

Then, click on it, and you are set.

Only TNT blocks will work.

Players will not be damaged and can not build in the world, but there are setting files if you really need to change anything

Setup rewards

Use gamerewards to give the winner rewards and execute commands.

There is also a GameWinEvent getting called containing the winning players

Commands

Command Description Permission
/tntrun,/tntrun setup Main command for setup tntrun.command,tntrun.command.setup,
/tntrun leave Used to leave a game tntrun.command.leave
/tntrun forcestart Force the start of an arena you are in tntrun.command.forcestart
/tntrun stop Stops the current game tntrun.command.stop
/tntrun endsetup Stops the setup and saves the world tntrun.command.endsetup
/tntrun info Information about the plugin tntrun.command.information
/tntrun status Status, TPS, Player count/percentage of TNTRun arenas tntrun.command.status

From source

You need to set up DEVirion and install the gameapi virion properly if you are running from source! (turn over to poggit for a compiled phar) Please search up how this is done yourself!

Disclaimer

You can modify the code by your needs and wills (see LICENSE).