This necessarily implies converting softkinetic vertices into a kinect-like coordinates pointcloud.
The need of this change came when simulating the Senz3D on Gazebo: the pointcloud appeared rotated, as Gazebo generates pointclouds following kinect frames.
Be warned that you must change your parent camera_link to something similar to the kinect one, that is, x-axis pointing forward and z pointing up. Apart from this, you should not notice the change but on visualizing the tf tree, as the optical frames remain the same.
This necessarily implies converting softkinetic vertices into a kinect-like coordinates pointcloud.
The need of this change came when simulating the Senz3D on Gazebo: the pointcloud appeared rotated, as Gazebo generates pointclouds following kinect frames.
Be warned that you must change your parent camera_link to something similar to the kinect one, that is, x-axis pointing forward and z pointing up. Apart from this, you should not notice the change but on visualizing the tf tree, as the optical frames remain the same.