RayZig is a template project meant to allow you to quickly start developing your game / application / graphics project in Zig.
RayZig doesn't use any bindings as the Zig compiler compiles C code out of the box.
Once you've followed the instructions you should be able to use Raylib in your zig project pretty much how you would in C!
Simply clone the project onto your local machine:
git clone https://github.com/ipinzi/RayZig.git
Then update the git submodule containing the Raylib library:
git submodule update --init
You can then build the Zig project like so:
zig build run
You should then see the RayZig window appear.