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FOTNS
ROMhack of Hokuto no ken for the sega mega drive
patch by Ernani da S. Costa
All patch versions are based on older versions, so only patch the version you want for all features up to that version.
v2.1.2
- HUD redesign moves time to the centre and add a hi-score (game was keeping track of it originally but never displayed it)
- Hi-score SRAM feature added
- Off centre title text adjusted
v2.1.1
- Title screen background
- Disabled death by time, health decreases to 1 instead
- Title logo + subtext change according to hardware version, JP logo + "fist of the north star" or EN logo + "hokuto no ken"
v2.1
- Clouds in Geira stage not moving bug fixed
- Bask forehead cross follows manga design
- Boomerang guy glitch when hit by boomerang when rebounding fixed
- Extra life system now shows death animation, then back to map at prev. location after losing a life
- Chapt 4 stage 1 special enemy now respawns like the other special enemies in Chapt 4
- Added a path from the Chapt 4 dungeon to Leia's stage
- Chapt 3 small boat arrows glitching if loaded from the stage select fixed.
v2.0
- Faster chapter transitions
- Dungeon axe collision disabled after hit
- Complete rearrange of dungeon layout and logic, new graphical elements also added
- Added item pickups in the dungeon
- Dungeon wall holes can now be entered
- Dungeon doors are now all functional
- Ken gravity after hit logic revised to work better in the dungeons
- Dungeon flying axe environment collision slightly improved
- Dungeon increased move speed when jumping when not moving reworked, now Kenshiro has a slightly higher jump
anywhere in the game if ducking and jumping (note that powered Kenshiro always had a higher jump than non-powered). in dungeons, performing next to a ledge will also boost Kenshiro's forward move.
- Dungeon 3 transition to Han fight is not automatic anymore, the player must press up at the new Han door
- Han attack pattern restored to original (v1.5 was too difficult)
- Falco aggressiveness slightly nerfed (v1.5 was too difficult)
- HUD redesigned
- Map status box now shows "value / current max" in percentage
(can reach 100 if all pickups and dialogues are found)
- Map status box lettering improved
- Hyo shadow column graphics changed
- Hyo & Kaioh shadow column now can be dodged
- Akashachi's claw hand now cannot be deflected, to avoid him being cornered too easily)
- Flamethrower no longer can be extinguished with Kenshiro's attack
- The original point system was barely used/incomplete, it has been expanded.
(deflect projectiles = 25 / stronger projectiles & bird = 50 / basic enemies = 250
/ stronger enemies & machines = 500 / minor bosses = 1000 / stage bosses = 3000 / Hasho = 5000)
- Extra life now at 3k, 6k, 9k, 12k
- Start the game with slightly lower max health to accommodate for health pickups
- power required to transform is now equally spread
- Chapter select cheat now starts with correct health, power and def values due to changes
- Chapt 4 special enemies side of spawn is now random
- Dungeon enemy's initial side of spawn is now random
- The boss health bar now shows the correct size for each boss
**TRANSLATION HACKS V1.5 AND BELOW
ALSO AVAILABLE @ ROMHACKING.NET.
*FONTS_ENG_PURIST:
- Original Japanese to English translation
- Dialogue text box size increased
*FONTS_ENG_ANIME
v1.5
- Story wall now has music
- Intro sfx and animation timing adjusted
- Extra life and lost life sfx added
- Game over sfx implemented (lost sfx found in code)
- Rebalanced bosses and enemies to account for the life system
- Falco and Han attack patterns rebalanced
-
Final Kaioh 2nd dialogue pic start in the correct pos (no rising pic behind)
v1.4
- Boomerang enemy facing right collision detection fixed
- extra life system implemented (gained with score)
- Kenshiro rebound in the air now accounts for gravity
- ken consecutive hits have increased rebound and dmg
- Alph waterfall animation restored
- 2nd Kaioh fight missing HUD left corner fixed
- Kaioh red now takes less damage than Kaioh normal
- Kaioh def slighly increased
-
disappearing shura fixed hand animation
v1.3.1
- Expanded chars for possible French translation in both purist and extended patches
-
Purist patch shows Chapt 1 when entering stage select cheat
v1.3
- Trademark title text restored
- Title sequence changed to Sega > title > story > attract
- Eagle dive stops at Kenshiro's crouching height
- Added accent characters for possible extra language support
- Akashachi's name bleed fixed
- Some stages had enemy placement changed
- Some enemy speed changed
- Enemy recoil amount slightly increased
- Akashachi boss screen scroll now only stops scrolling back
- Akashachi's aggressiveness increased
- Sword-throwing shura sprite positions fixed
- sword-throwing shura ground collision logic fixed
- rolling rock speed slightly increased
- Stage select shows stage 1 when activated
- Asuka appears on the right of her stage now
- Enter Asuka stage from the right when coming from the dungeon
- Entering the boomerang shura stage from the right when coming from the 1st town
- Entering Shachi stage from the right when coming from the Kaioh talk
- Shachi's position changed to the left side of stage
- Shachi, Asuka and their dialogue pics were adjusted to face the correct side due to changes
-
bask forehead cross fixed
v1.2
- Stage select numbering fixed
- Dialogue boxes increased and the location of dialogue and intro in the ROM, reflects the purist patch
- Revised shorter intro
- Revised dialogues now take advantage of the extra line.
- Boss fight with names
v1.1
- Kaioh's name in the intro fixed
- Dungeon flying axe environment collision fixed
- Chapter 2 dungeon skip bug fixed
- Black line in front of arrowhead removed
- Weak Kenshiro collision box was too big, fixed
- Running pirate attack and dmg collision boxes readjusted
v1.0
- stage order rearranged and text curated to reflect the anime more closely
- Graphic changes to the map and its locations to reflect the stages more closely
- Air enemy bounce physics
- Boss health and damage inflicted on Kenshiro rebalanced
- Some stages had enemy placement adjusted
- Kenshiro attack, jump, enemy hit and enemy hitting Kenshiro sound fx changed
- Walking speed increased
- Stage scroll when Kenshiro is at the centre of the screen
- Hyo/Kaioh energy column now pushes Kenshiro.
BOTH PATCHES INCLUDE:
- graphic fixes (broken mouth sprites/ arrowhead sprite/ wrong max def value)
- Graphic translations to pre-logo, pre-chapter text and ending background text
- logo fist of the north star subtext
- intro scrolling speed decreased,
- Intro text shifted left to fit more characters per line
- Hokuto pillar and Kaioh's armor sprite fix