irmen / prog8

high level programming language and compiler targeting 6502 machines such as the C-64 and CommanderX16
https://prog8.readthedocs.io/
Other
147 stars 17 forks source link
6502 c64 commander-x16 commodore-64 compiler kotlin language programming-language retro retrocomputing

ko-fi Documentation

Prog8 - Structured Programming Language for 8-bit 6502/65c02 microprocessors

Written by Irmen de Jong (irmen@razorvine.net)

This is a structured programming language for the 8-bit 6502/6510/65c02 microprocessor from the late 1970's and 1980's as used in many home computers from that era. It is a medium to low level programming language, which aims to provide many conveniences over raw assembly code (even when using a macro assembler).

Want to buy me a coffee or a pizza perhaps?

This project was created over the last couple of years by dedicating thousands of hours of my free time to it, to make it the best I possibly can. If you like Prog8, and think it's worth a nice cup of hot coffee or a delicious pizza, you can help me out a little bit over at ko-fi.com/irmen.

Documentation

Full documentation (syntax reference, how to use the language and the compiler, etc.) can be found at: https://prog8.readthedocs.io/

How to get it/build it

Community

Most of the development on Prog8 and the use of it is currently centered around the Commander X16 retro computer. Their discord server contains a small channel dedicated to Prog8. Other than that, use the issue tracker on github.

Software license

GNU GPL 3.0 (see file LICENSE), with exception for generated code:

What does Prog8 provide?

Rapid edit-compile-run-debug cycle:

Multiple supported compiler targets (contributions to improve these or to add support for other machines are welcome!):

Additional required tools

64tass - cross assembler. Install this on your shell path. A recent .exe version of this tool for Windows can be obtained from my clone of this project. For other platforms it is very easy to compile it yourself (make ; make install).

A Java runtime (jre or jdk), version 11 or newer is required to run a prepackaged version of the compiler. If you want to build it from source, you'll need a Java SDK + Kotlin 1.3.x SDK (or for instance, IntelliJ IDEA with the Kotlin plugin).

It's handy to have an emulator (or a real machine perhaps!) to run the programs on. The compiler assumes the presence of the Vice emulator for the C64 target, and a recent emulator version (R42 or newer) for the CommanderX16, such as x16emu (preferred, this is the official emulator. If required, source code is here). There is also Box16 which has powerful debugging features.

Syntax highlighting: for a few different editors, syntax highlighting definition files are provided. Look in the syntax-files directory in the github repository to find them.

Example code

This code calculates prime numbers using the Sieve of Eratosthenes algorithm::

%import textio
%zeropage basicsafe

main {
    bool[256] sieve
    ubyte candidate_prime = 2       ; is increased in the loop

    sub start() {
        sys.memset(sieve, 256, 0)   ; clear the sieve
        txt.print("prime numbers up to 255:\n\n")
        ubyte amount=0
        repeat {
            ubyte prime = find_next_prime()
            if prime==0
                break
            txt.print_ub(prime)
            txt.print(", ")
            amount++
        }
        txt.nl()
        txt.print("number of primes (expected 54): ")
        txt.print_ub(amount)
        txt.nl()
    }

    sub find_next_prime() -> ubyte {
        while sieve[candidate_prime] {
            candidate_prime++
            if candidate_prime==0
                return 0        ; we wrapped; no more primes
        }

        ; found next one, mark the multiples and return it.
        sieve[candidate_prime] = true
        uword multiple = candidate_prime

        while multiple < len(sieve) {
            sieve[lsb(multiple)] = true
            multiple += candidate_prime
        }
        return candidate_prime
    }
}

when compiled an ran on a C-64 you'll get:

c64 screen

One of the included examples (wizzine.p8) animates a bunch of sprite balloons and looks like this:

wizzine screen

Another example (cube3d-sprites.p8) draws the vertices of a rotating 3d cube:

cube3d screen

If you want to play a video game, a fully working Tetris clone is included in the examples:

tehtriz_screen

There are a couple of examples specially made for the CommanderX16 compiler target. For instance here's a well known space ship animated in 3D with hidden line removal, in the CommanderX16 emulator:

cobra3d