Anathema, a to-be-renamed scifi roguelike
Rough Goals
What do we want?
- Techno-Barbarians
- Weird psionics
- Emergent behaviour / interactions
How are we implementing them?
- F#
- Purely immutable game-state
- If possible, purely data state (so that "saving" becomes JSON serialize)
- Some mechanism to define things via text files that are loaded at runtime?
- Some sort of ECS?
Licence
All code in this repository is under the GNU GPL v3