HUDdle UP
A [ client-side ] mod that aims to expose more information in the HUD UI.
configuration
each feature can be toggled on or off
*OptionGenerator *(+Risk Of Options)* can be used to change the configuration in-game, rather than editing the file or using r2modman. If using OptionGenerator, note that most toggles will not take effect until the next stage.
compatibility
- can be used alongside LookingGlass
- LookingGlass also implements item descriptions (+stat calculations) and Artifact of Command menu tooltips
- If you prefer HUDdleUP's implementation, disable the following configs in LookingGlass:
Misc
> Item Stats
Command Settings
> Command Tooltips
fuller item descriptions
replace the default short (pickup) descriptions in item (and equipment) tooltips with a combination of the short and detailed descriptions (and equipment cooldown)
note: this mod currently does not provide calculated item stack stats
vanilla |
HUDdleUP |
LookingGlass |
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item tooltips in Artifact of Command menu
add tooltips to items in pickup picker menus (e.g. command cubes, void potentials) that show the (fuller) description of the item
equipment icon cooldown visual
add the cooldown progress visual from skill icons to the equipment icon
difficulty tooltip in run info panel
add a tooltip to the difficulty icon in the HUD that shows the description of the run's difficulty
rename equipment drones
replace the names of equipment drones in ally cards with the name of its held equipment
scoreboard shows chat history
show the chat history when the scoreboard is open
loot panel
adds a Loot panel to the hud to track how much loot is left on a stage — only visible when the scoreboard is open
what is tracked?
- multishop terminals (counts individual terminals; includes shipping requests, excludes equipment)
- chests (regular, large, legendary, category, large category)
- adaptive chests
- chance shrines (counts all potential drops if host)
- equipment barrels (includes equipment terminals)
- lockboxes (includes void variant)
- once teleporter boss is defeated:
- scrapper (includes cleansing pools;
@
if present)
- printers (includes cauldrons; based on input item tier)
- void cradles (includes void potentials)
- lunar pods (does not include lunar buds (bazaar))
- once teleporter is charged:
- enemy counts (per team)
- mountain shrine invitations
railgunner accuracy panel
- active reload
- run accuracy -percentage-
- stage accuracy -percentage- (-cardinal-)
- consecutive (best)
- weak point
- stage ratio — a single shot can hit multiple enemies' weak points
- consecutive (best)
see also
- LookingGlass src by DropPod — the more definitive quality-of-life UI mod
- goes beyond exposing information (e.g. sorts items in the scoreboard inventory and the Artifact of Command menu)
- StageRecap src by Lawlzee — shows a window at the end each stage reporting how many interactables you have collected (server-side)
- DamageLog — another client-side UI mod, adding "a damage log to the HUD to show what you have taken damage from recently."