Closed itteerde closed 8 months ago
Hexblade's Curse: Not doing Hexblade's Curse
's changes
to the ActiveEffects
, as the effects only work against one target. Has to be kept in mind and adjudicated by hand.
Spirit Shroud: Did not add damage increasing ActiveEffect
, but did change the damage formula. I am using it differently (with ActiveEffect
on Shrazz. Depends on what the users are to be taught behavior wise. I believe this simpler case to be the better default, but personally will keep editing it on my Actors.
Advancements: not really/ somewhat. The new ddbi ones seemed to be way better than originally (ddbi too, just old), kept them as were for now.
ready for test
Bless
ActiveEffect
Freedom of Movement
ActiveEffect
Booming Blade
ActiveEffect
Guidance
ActiveEffect
Minor Illusion
ActiveEffect
Banishment
ActiveEffect
Darkness
ActiveEffect
Hex
ActiveEffect
Intellect Fortress
ActiveEffect
Invisibility
ActiveEffect
Shield
ActiveEffect
Spirit Shroud
ActiveEffect
and fixed(?) damge formula.Armor of Agathys
ActiveEffect
Bless
(Paladin Slots)ActiveEffect
Command
ActiveEffect
Compelled Duel
ActiveEffect
Detect Evil and Good
ActiveEffect
Detect Magic
ActiveEffect
Detect Poison and Disease
ActiveEffect
Divine Favor
ActiveEffect
Heroism
ActiveEffect
Protection from Evil and Good
ActiveEffect
Searing Smite
ActiveEffect
Shield of Faith
ActiveEffect
Thunderous Smite
ActiveEffect
Wrathful Smite
ActiveEffect
Branding Smite
ActiveEffect
Gentle Repose
ActiveEffect
Hold Person
ActiveEffect
Locate Object
ActiveEffect
Magic Weapon
ActiveEffect
sProtection from Poison
ActiveEffect
Spiritual Weapon
ActiveEffect
Warding Bond
ActiveEffect
Zone of Truth
ActriveEffect