An extandable mosaic UICollectionViewLayout with a focus on extremely flexible customizations.
This layout is not of waterfall type. It was designed for layouts where we can predict the size of rectangular box which contains the number of full cells. Check out how to copy TRMosaicLayout or FMMosaicLayout using SquareMosaicLayout
Example | Layout | Pattern | Blocks |
---|---|---|---|
Build and run an example project to see how it really works | Let's imagine that we want a UICollectionView with some mosaic layout that looks like this | The red part of frames repeats while scrolling. So we should do only the red pattern and then repeat it | The pattern is split it into smaller blocks that can be reused for some other layout or pattern |
SquareMosaicLayout is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'SquareMosaicLayout', '4.1.2'
iwheelbuy, iwheelbuy@gmail.com
SquareMosaicLayout is available under the MIT license. See the LICENSE file for more info.
final class TRMosaicLayoutCopy: SquareMosaicLayout, SquareMosaicDataSource {
convenience init() {
self.init(direction: SquareMosaicDirection.vertical)
self.dataSource = self
}
func layoutPattern(for section: Int) -> SquareMosaicPattern {
return TRMosaicLayoutCopyPattern()
}
}
class TRMosaicLayoutCopyPattern: SquareMosaicPattern {
func patternBlocks() -> [SquareMosaicBlock] {
return [
TRMosaicLayoutCopyBlock1(),
TRMosaicLayoutCopyBlock2()
]
}
}
public class TRMosaicLayoutCopyBlock1: SquareMosaicBlock {
public func blockFrames() -> Int {
return 3
}
public func blockFrames(origin: CGFloat, side: CGFloat) -> [CGRect] {
let minWidth = side / 3.0
let maxWidth = side - minWidth
let minHeight = minWidth * 1.5
let maxHeight = minHeight + minHeight
var frames = [CGRect]()
frames.append(CGRect(x: 0, y: origin, width: maxWidth, height: maxHeight))
frames.append(CGRect(x: maxWidth, y: origin, width: minWidth, height: minHeight))
frames.append(CGRect(x: maxWidth, y: origin + minHeight, width: minWidth, height: minHeight))
return frames
}
}
public class TRMosaicLayoutCopyBlock2: SquareMosaicBlock {
public func blockFrames() -> Int {
return 3
}
public func blockFrames(origin: CGFloat, side: CGFloat) -> [CGRect] {
let minWidth = side / 3.0
let maxWidth = side - minWidth
let minHeight = minWidth * 1.5
let maxHeight = minHeight + minHeight
var frames = [CGRect]()
frames.append(CGRect(x: 0, y: origin, width: minWidth, height: minHeight))
frames.append(CGRect(x: 0, y: origin + minHeight, width: minWidth, height: minHeight))
frames.append(CGRect(x: minWidth, y: origin, width: maxWidth, height: maxHeight))
return frames
}
}
final class FMMosaicLayoutCopy: SquareMosaicLayout, SquareMosaicDataSource {
convenience init() {
self.init(direction: SquareMosaicDirection.vertical)
self.dataSource = self
}
func layoutPattern(for section: Int) -> SquareMosaicPattern {
return FMMosaicLayoutCopyPattern()
}
}
class FMMosaicLayoutCopyPattern: SquareMosaicPattern {
func patternBlocks() -> [SquareMosaicBlock] {
return [
FMMosaicLayoutCopyBlock1(),
FMMosaicLayoutCopyBlock2(),
FMMosaicLayoutCopyBlock3(),
FMMosaicLayoutCopyBlock2(),
FMMosaicLayoutCopyBlock2()
]
}
}
public class FMMosaicLayoutCopyBlock1: SquareMosaicBlock {
public func blockFrames() -> Int {
return 5
}
public func blockFrames(origin: CGFloat, side: CGFloat) -> [CGRect] {
let min = side / 4.0
let max = side - min - min
var frames = [CGRect]()
frames.append(CGRect(x: 0, y: origin, width: max, height: max))
frames.append(CGRect(x: max, y: origin, width: min, height: min))
frames.append(CGRect(x: max, y: origin + min, width: min, height: min))
frames.append(CGRect(x: max + min, y: origin, width: min, height: min))
frames.append(CGRect(x: max + min, y: origin + min, width: min, height: min))
return frames
}
}
public class FMMosaicLayoutCopyBlock2: SquareMosaicBlock {
public func blockFrames() -> Int {
return 4
}
public func blockFrames(origin: CGFloat, side: CGFloat) -> [CGRect] {
let min = side / 4.0
var frames = [CGRect]()
frames.append(CGRect(x: 0, y: origin, width: min, height: min))
frames.append(CGRect(x: min, y: origin, width: min, height: min))
frames.append(CGRect(x: min * 2, y: origin, width: min, height: min))
frames.append(CGRect(x: min * 3, y: origin, width: min, height: min))
return frames
}
}
public class FMMosaicLayoutCopyBlock3: SquareMosaicBlock {
public func blockFrames() -> Int {
return 5
}
public func blockFrames(origin: CGFloat, side: CGFloat) -> [CGRect] {
let min = side / 4.0
let max = side - min - min
var frames = [CGRect]()
frames.append(CGRect(x: 0, y: origin, width: min, height: min))
frames.append(CGRect(x: 0, y: origin + min, width: min, height: min))
frames.append(CGRect(x: min, y: origin, width: min, height: min))
frames.append(CGRect(x: min, y: origin + min, width: min, height: min))
frames.append(CGRect(x: max, y: origin, width: max, height: max))
return frames
}
}