Closed jacobnb closed 5 years ago
common/grid.h has a save and load from file grid also controls where the terrain is
map file in pathfinding/editor/pathgrid.txt Loaded in game app
it works as is lol :(
Edited grid visualizer::refresh to only display walls.
Added enemy spawn value and mighty candy value
Map loading works correctly. Will need to access grid to find enemy and candy spawn locations
Load the map