A graph node engine and editor written in Javascript similar to PD or UDK Blueprints, comes with its own editor in HTML5 Canvas2D. The engine can run client side or server side using Node. It allows to export graphs as JSONs to be included in applications independently.
I need to remove this text here. Unfortunately, I didn’t find how to do this. And another second question. How can you stretch a canvas to fill the entire screen without losing quality?
And I’m also wondering if it’s possible to somehow allow connecting several nodes to one input.
I need to remove this text here. Unfortunately, I didn’t find how to do this. And another second question. How can you stretch a canvas to fill the entire screen without losing quality? And I’m also wondering if it’s possible to somehow allow connecting several nodes to one input.