Open jakemaguy opened 7 months ago
Ideally Id like to find a better way to test out multiplayer. Currently I invoke two instances of lethal company and play on LAN. This does not do a good job at simulating Realtime latency between two remote clients. There could be syncing issues between clients on different LANs that I'm not aware of.
Looking into replacing manual networking implementation with a potential streamlined Network API
During gameplay with some friends today, I noticed that the v50 update caused unstable behavior in the mod.
There's room for cleaning up some of the RPCS.
I don't have a lot of experience patching with harmony so there could be some improvements on patching in game methods relating to grabbing/equipping objects. Could also look into the Hookgen Patcher as an alternative.