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jakildev
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IrredenEngine
The Irreden Engine
MIT License
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allow creation of registered entities, components, etc from lua scripts
#56
jakildev
opened
3 weeks ago
0
Store the entity id of each trixel as layer for main trixel canvas
#55
jakildev
opened
8 months ago
0
IRCore module for core gameplay functionality
#54
jakildev
opened
8 months ago
1
start menu and menu system
#53
jakildev
opened
8 months ago
0
support psd file loading
#51
jakildev
opened
8 months ago
0
add a optional lambda function for relations that runs once for each parent
#50
jakildev
closed
8 months ago
1
Allow for chained pipelines and a "beginPipeline" and "endPipeline" system event
#49
jakildev
opened
8 months ago
0
Allow for non-optional heirarchical systems
#48
jakildev
opened
8 months ago
0
Make an IRComponents module and move some logic there
#47
jakildev
opened
8 months ago
0
Move IRSystem and IREntity out of IRECS
#46
jakildev
closed
3 weeks ago
1
Make it so relational classes can take related entities components in tick function signature
#45
jakildev
closed
8 months ago
1
Multiplexable trixel entities
#44
jakildev
opened
8 months ago
0
Make multiple canvases able to belong to one framebuffer
#43
jakildev
closed
8 months ago
0
Get multiple canvases working again
#42
jakildev
opened
8 months ago
0
Remove FFMpeg from repo
#41
jakildev
closed
8 months ago
1
init max voxels in default project based on GPU spec
#40
jakildev
opened
8 months ago
0
font creator creation
#39
jakildev
opened
8 months ago
0
Fix mouse trixel allignment to match game reolution
#38
jakildev
opened
9 months ago
1
Lua config file for game and output resolution
#37
jakildev
opened
9 months ago
1
loadable and savable scenes
#36
jakildev
opened
9 months ago
0
Add a "reset" event
#35
jakildev
opened
9 months ago
1
Interpolate voxel set goto animations with perfect smoothness using a trixel canvas entity
#34
jakildev
opened
9 months ago
0
Simplify Entity creation by creating a single struct parameter for namable parameters
#33
jakildev
closed
9 months ago
1
Simplify System creation by creating a single struct parameter for namable parameters
#32
jakildev
closed
8 months ago
1
Savable voxel sets and trixel canvases as assets
#31
jakildev
opened
9 months ago
0
Obfuscated - wrong word ?
#30
djhenderson
closed
9 months ago
1
Get mouse trixel position lined up right
#29
jakildev
closed
9 months ago
1
Move initialization of pipelines and commands out to creation
#28
jakildev
closed
8 months ago
1
move voxel allocation to new IRVoxel module
#26
jakildev
opened
9 months ago
0
Fix zoom snapping issue
#25
jakildev
closed
9 months ago
1
Add font rendering using native TRIXELS on a gui layer
#24
jakildev
opened
9 months ago
0
Fix output rendering getting clipped more and more with increasing zooms
#23
jakildev
closed
9 months ago
1
Build FFMpeg as an external project to remove need for storing include files and precompiled libraries in this repo
#22
jakildev
opened
9 months ago
0
Update README.md
#21
jakildev
closed
9 months ago
0
make implementation for visualizing design architecture of engine
#20
jakildev
opened
9 months ago
0
add google test unit testing framework back into project
#19
jakildev
closed
9 months ago
0
get audio midi devices and commands working again
#18
jakildev
closed
8 months ago
0
add command type based on a query
#17
jakildev
opened
9 months ago
0
make systems entirely out of components
#16
jakildev
closed
9 months ago
2
change framebuffers to renderbuffers
#15
jakildev
closed
9 months ago
0
add 2d sprite rendering functionality
#14
jakildev
opened
10 months ago
0
Try removing ECS module in favor of seperate entity/system modules
#13
jakildev
closed
9 months ago
2
remove singletons by adding a single initEngine call to be used by the client
#12
jakildev
opened
10 months ago
1
make profiling and logging calls macros again
#11
jakildev
closed
9 months ago
0
GL errors cleaning up resorces because glfw window gets cleaned up first now
#10
jakildev
closed
10 months ago
1
un-virtualize world
#9
jakildev
closed
9 months ago
1
reimplement video encoder system using components
#8
jakildev
opened
10 months ago
0
FIx commands, as they were having dependency issues in current state during refactor
#7
jakildev
closed
9 months ago
1
each module should have one file ir_* that is the only API for other modules and game
#6
jakildev
closed
10 months ago
0
separate all template implementations into tpp files to keep include headers clean
#5
jakildev
closed
10 months ago
0
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