Flutter video player for Windows, lightweight, using Windows built-in Media Foundation API. Windows implementation of the video_player plugin.
This package itself support only Windows.
But use it with video_player, your app can support Windows / Android / iOS / Web at the same time.
Please use package video_player_control_panel instead.
Which also use this package to play video on Windows.
Features:
Limitations:
But, since this package use Microsoft Media Foundation API, there are some limtations:
Ref: Windows preloaded codec list
This package use Windows built-in Media Foundation API. So playback video will use the codecs preload in your Windows environment. All the media format can be played by WMP (Windows Media Player) can also be played by this package. However, the preloaded codecs in Windows is limited.
If you have a media file cannot played by this package, ALSO CANNOT played by WMP (Windows Media Player), it means that this media file is not support by codecs preloaded in your Windows.
In this case, please install ONE of the following codec pack into your Windows:
You can auto-install codec by the following Dart code:
import 'dart:io';
Process.run('E:\\K-Lite_Codec_Pack_1730_Basic.exe', ['/silent']).then((value) {
if (value.exitCode == 0) log("installation success");
else log("installation failed");
});
After install the codec pack, most of the media format are supported.
To play AV1 video,
You can silently auto-install codec by the following Dart code:
import 'dart:io';
Process.run('powershell', ['Add-AppxPackage', '-Path', 'E:\\av1-video-extension-1-1-52851-0.appx']).then((value) {
if (value.exitCode == 0) log("installation success");
else log("installation failed");
});
If you build fail with this package, and the error message has the keyword "MSB3073":
Add this to your package's pubspec.yaml
file:
dependencies:
video_player: ^2.5.1
video_player_win: ^2.0.0
Or
dependencies:
video_player: ^2.5.1
video_player_win:
git:
url: https://github.com/jakky1/video_player_win.git
ref: master
Play from network source:
var controller = VideoPlayerController.network("https://www.your-web.com/sample.mp4");
controller.initialize().then((value) {
if (controller.value.isInitialized) {
controller.play();
} else {
log("video file load failed");
}
}).catchError((e) {
log("controller.initialize() error occurs: $e");
});
Play from file:
var controller = VideoPlayerController.file(File("E:\\test.mp4"));
If the file is a video, build a display widget to show video frames:
Widget build(BuildContext context) {
return VideoPlayer(controller);
}
controller.play();
controller.pause();
controller.seekTo( Duration(minute: 10, second:30) );
controller.setPlaybackSpeed(1.5);
controller.setVolume(0.5);
controller.setLooping(true);
controller.dispose();
void onPlaybackEvent() {
final value = controller.value;
// value.isInitialized (bool)
// value.size (Size, video size)
// value.duration (Duration)
// value.isPlaying (bool)
// value.isBuffering (bool)
// value.isCompleted (bool)
// value.position (Duration)
}
controller.addListener(onPlaybackEvent);
...
controller.removeListener(onPlaybackEvent); // remember to removeListener()
controller.dispose();
If your app only runs on Windows, and you want to remove library dependencies as many as possible, you can modify pubspec.yaml
file:
dependencies:
# video_player: ^2.4.7 # mark this line, for Windows only app
video_player_win: ^1.0.1
and modify all the following class name in your code:
VideoPlayer -> WinVideoPlayer // add "Win" prefix
VideoPlayerController -> WinVideoPlayerController // add "Win" prefix
just only modify class names. All the properties / method are the same with video_player
import 'dart:developer';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:video_player_win/video_player_win.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
late VideoPlayerController controller;
@override
void initState() {
super.initState();
controller = VideoPlayerController.file(File("E:\\test_youtube.mp4"));
controller.initialize().then((value) {
if (controller.value.isInitialized) {
controller.play();
setState(() {});
} else {
log("video file load failed");
}
});
}
@override
void dispose() {
super.dispose();
controller.dispose();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('video_player_win example app'),
),
body: Stack(children: [
VideoPlayer(controller),
Positioned(
bottom: 0,
child: Column(children: [
ValueListenableBuilder(
valueListenable: controller,
builder: ((context, value, child) {
int minute = controller.value.position.inMinutes;
int second = controller.value.position.inSeconds % 60;
return Text("$minute:$second", style: Theme.of(context).textTheme.headline6!.copyWith(color: Colors.white, backgroundColor: Colors.black54));
}),
),
ElevatedButton(onPressed: () => controller.play(), child: const Text("Play")),
ElevatedButton(onPressed: () => controller.pause(), child: const Text("Pause")),
ElevatedButton(onPressed: () => controller.seekTo(Duration(milliseconds: controller.value.position.inMilliseconds+ 10*1000)), child: const Text("Forward")),
])),
]),
),
);
}
}