janet-lang / jaylib

Janet bindings to Raylib
MIT License
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jaylib

Janet bindings to Raylib. The bindings are faithful to the original C API, especially where it makes sense, but function names have been "lispified" (kebab case, question marks instead of the word "Is", etc.). See api.txt for an overview of which API functions have been ported.

Example

(use jaylib)

(init-window 100 100 "Test Game")
(set-target-fps 60)
(hide-cursor)

(while (not (window-should-close))
  (begin-drawing)

  (clear-background [0 0 0])
  (let [[x y] (get-mouse-position)]
    (draw-circle-gradient (math/floor x) (math/floor y) 31.4 :lime :red)
    (draw-poly [500 200] 5 40 0 :magenta)
    (draw-line-bezier
      [(- x 100) y]
      [(+ x 100) (+ y 50)]
      4 :pink)
    (draw-line-ex
      [x (- y 10)]
      [x (+ y 10)]
      4 :sky-blue)
    (draw-line-strip
      [[x 0] [x 100] [50 y] [10 180]]
      :ray-white))

  (end-drawing))

(close-window)

Building

Clone the repo with submodules, or use git submodule update --init --recursive.

jpm build

This should compile build\jaylib.so on nix systems or build\jaylib.dll on Windows, which you can import in a janet repl.

(use ./build/jaylib)

Install

You no longer need to put any dependencies on your system to get jaylib, it should autodetect and build right out of the box.

[sudo] jpm install https://github.com/janet-lang/jaylib.git

Documentation

The best documentation for Jaylib is the documentation for raylib. You can also find extensive examples for Raylib at https://www.raylib.com/examples.html.

The C API of Raylib has been mirrored in Janet as predictably as I can while making it pleasant to use. See api.txt for functions that have been implemented. The rules for binding a Raylib function to a Janet function are as follows:

Colors

Colors can be specified a few different ways:

Vectors (Vector2, Vector3, Vector4)

Cameras

Instantiate a Camera2D or Camera3D with the camera-2d and camera-3d functions. Since these types are expected to constructed manually in the C API, Jaylib provides functions for initializing these structs. They take a variable number of keyword arguments that correspond to the structure arguments. Missing arguments will have a fallback to sensible defaults, such as 0.

(def cam (camera-3d :target [0 3 0]
                    :up [0 1 0]
                    :fovy 60
                    :type :perspective
                    :position [6 3 6]))

Additional functions

In addition to the functions mapping directly to Raylib functions, the following have been implemented in Jaylib:

Images

get-image-dimensions

Image -> Vector2

Extract width and height from an Image.

get-font-texture

'Font -> Texture2D'

Extracts the 'Texture2D' of a given 'Font'.