[1:38 PM] xxx: Hi, if this isnt already the case: can you make that a mech who loses body parts gets a decrease in melee damage? With less parts it has less tonnage and less force to hit.(edited)
[1:40 PM] LadyAlekto: No, but i like that idea
[1:40 PM] LadyAlekto: @jo can you add something like that to charles b? it would fit well with the golrious failstate effects you made
[1:41 PM] jo: The body part damage bit?
👌1
[1:42 PM] LadyAlekto: Yes jo
[1:42 PM] xxx: im just playing and thinking, a 80% shredded mech shouldnt have as much power to obliterate you as a 100% fresh from factory one in melee(edited)
[1:44 PM] jo: there are a lot of umm… aspects to that to make it "correct", but can definitely make it a little less damage
[1:44 PM] LadyAlekto: @jo check for location and each missing reduce melee by 10% :wink:
[1:45 PM] jo: reasonable
[1:46 PM] Morphyum: maybe make the amount a setting
[1:38 PM] xxx: Hi, if this isnt already the case: can you make that a mech who loses body parts gets a decrease in melee damage? With less parts it has less tonnage and less force to hit.(edited) [1:40 PM] LadyAlekto: No, but i like that idea [1:40 PM] LadyAlekto: @jo can you add something like that to charles b? it would fit well with the golrious failstate effects you made [1:41 PM] jo: The body part damage bit? 👌1 [1:42 PM] LadyAlekto: Yes jo [1:42 PM] xxx: im just playing and thinking, a 80% shredded mech shouldnt have as much power to obliterate you as a 100% fresh from factory one in melee(edited) [1:44 PM] jo: there are a lot of umm… aspects to that to make it "correct", but can definitely make it a little less damage [1:44 PM] LadyAlekto: @jo check for location and each missing reduce melee by 10% :wink: [1:45 PM] jo: reasonable [1:46 PM] Morphyum: maybe make the amount a setting