janxious / CharlesB

Make BattleTech mechs fall down when they miss because that's funny
MIT License
2 stars 2 forks source link
battletech modtek

Charles B

Make BattleTech mechs fall down when they miss because that's funny.

BattleTech Mod (using BTML and ModTek) that adds instability/knockdown when a melee attack misses.

Features

Download

Downloads can be found on Github.

Install

Settings

Setting Type Default Description
attackMissInstability bool true enable/disable instability to the attacker when a melee strike misses
attackMissInstabilityPercent int 30 the percentage of your stability bar that is filled when a mech misses a melee attack
attackMissInstabilityLeggedPercent int 70 the percentage of your stability bar that is filled when the attacking mech is legged and misses a melee attack
dfaMissInstability bool true enable/disable (additional) instability to the attacker when a dfa misses
dfaMissInstabilityPercent int 30 the percentage of your stability bar that is filled when a mech misses a dfa
dfaMissInstabilityLeggedPercent int 70 the percentage of your stability bar that is filled when the dfa'ing mech is legged and misses the dfa
pilotingSkillInstabilityMitigation bool true allows the piloting skill to mitigate up to piloting skill * 10% of the additional instability caused by missed melee/dfa attacks
allowSteadyToKnockdownForMelee bool true allow a mech to go from steady to knockdown as part of melee attack miss
pilotingSkillDFASelfDamageMitigation bool true allows the piloting skill to mitigate up to piloting skill * 10% of the additional leg damage caused by melee/dfa attacks
pilotingSkillFallingDamageMitigation bool true allows the piloting skill to mitigate up to piloting skill * 10% of falling damage if falling damage is enabled
fallingDamage bool true enable mechs to take falling damage when they fall down for any reason
fallingAmountDamagePerTon float 0.5 the amount of damage a mech takes per ton to a random location when it falls down if falling damage is enabled
debug bool false enable debugging logs, probably not useful unless you are changing the code or looking at it as you run the mod

Special Thanks

HBS, @Mpstark, @Morphyum

License

MIT