Closed LadyAlekto closed 6 years ago
I currently believe this is doable using a patch to track weapons that have heat multiplier somewhere during attack sequence, probably during weapon effects, and then
Applying the multiplier in a prefix to AttackSequence.OnAttackSequenceImpact
by directly changing the value on the message received by that method, or as an IL patch in the damage calculation done in the method after the blowquality calc should work. We have access to the target and the weapon firing there.
This was implemented as part of Weapon Realizer mod, and I consider it done
As requested
This value to work that it allows a weapon to deal increased damage to a target that is overheated
Would allow me to make heat seeking ammo, rework flamers, and make my toy plasma even more tactical and overall try to make fun stuff