japanoise / limonada

sprite editor
GNU General Public License v3.0
2 stars 1 forks source link

Limonada - sprite editor

The Limonada logo - a glass of lemonade

Not much yet.

building

Install sdl2 and sdl_image; build using makefile.

gnu + linux

On Ubuntu 14.04 and above and other Debian-based distros, type:\ apt install libsdl2{,-image}-dev

On Fedora 25 and above, type:\ yum install SDL2{,_image}-devel

On Arch Linux, type:\ pacman -S sdl2{,_image}

On Gentoo, type:\ emerge -av libsdl2 sdl2-image

mac

On macOS, install SDL2 via Homebrew like so:\ brew install sdl2{,_image} pkg-config

windows

On Windows,

  1. Install mingw-w64 from Mingw-builds
    • Version: latest (at time of writing 6.3.0)
    • Architecture: x86_64
    • Threads: win32
    • Exception: seh
    • Build revision: 1
    • Destination Folder: Select a folder that your Windows user owns
  2. Install SDL2 http://libsdl.org/download-2.0.php
    • Extract the SDL2 folder from the archive using a tool like 7zip
    • Inside the folder, copy the i686-w64-mingw32 and/or x86_64-w64-mingw32 depending on the architecture you chose into your mingw-w64 folder e.g. C:\Program Files\mingw-w64\x86_64-6.3.0-win32-seh-rt_v5-rev1\mingw64
  3. Setup Path environment variable
    • Put your mingw-w64 binaries location into your system Path environment variable. e.g. C:\Program Files\mingw-w64\x86_64-6.3.0-win32-seh-rt_v5-rev1\mingw64\bin and C:\Program Files\mingw-w64\x86_64-6.3.0-win32-seh-rt_v5-rev1\mingw64\x86_64-w64-mingw32\bin
  4. You can repeat Step 2 for SDL_image

license

GPLv3 or any later version. All code must be given to the project and licensed under these terms before merging.

I do not plan to sell either the source code or binaries, and will instead distribute them gratis; anyone asking you for money for this project has ripped you off.

credits