Open jared-hughes opened 3 years ago
I think I figured out how to implement re-render throttling without having the issue mentioned in #27:
Show
Camera
requestAnimationFrame()
This would help with performance on first graph load and a few other cases, but is not especially critical.
I think I figured out how to implement re-render throttling without having the issue mentioned in #27:
Show
andCamera
functions directly re-rendering, let them mark a variable to state that the scene/camera changedrequestAnimationFrame()
This would help with performance on first graph load and a few other cases, but is not especially critical.