Open jared-hughes opened 3 years ago
In https://github.com/jared-hughes/DesThree/commit/c86e927c3d0c4608bf24e2e8d3995b9f6d693b6c, I pretty much used default values, but there were still some shadow artifacts — example graph https://www.desmos.com/calculator/pzp3jcjhhy; try looking at low values of y_0.
After research into shadows, I understand how much of a performance hit they can be. Each light stores a shadow map, created essentially by re-rendering the whole scene from the perspective of the light. Shadows are going to need a lot more thought before being released.
Maybe:
For now, I'm going to drop this issue from the 0.5.2 release.
The shadow settings need to be tweaked to be enabled.
Also add ShadowMaterial, which allows for some cool effects; see the ground on https://threejs.org/examples/#webgl_geometry_spline_editor.
Probably want to implement planes first to get a similar effect as that example.
I believe this is the final mesh material available easily in three.js without using shader materials (#23).