jasonbcox / rocket

ROCKET Engine
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Add a shadow mapping shader and implementation to ShaderDefaults #19

Open jasonbcox opened 11 years ago

jasonbcox commented 11 years ago

1) Write a shadow mapping shader. It still needs to be decided what type of shadow mapping will be used. Here is a useful tutorial for getting started: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/ Read the entire article first (and more articles on the subject), before making any decisions or writing code. 2) Implement a class that handles the shadow shader in ShaderDefaults