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ROCKET Engine is a work-in-progress software development engine geared towards the rapid development of graphical applications, such as video games. The engine includes a few extensions to the C++ core language, a math library, a OpenGL render, and a set of native-code testing macros. For more information and documentation, see the Doxygen docs.
The gist of ROCKET's license is that you can use it however you want for non-commercial purposes. For commercial use, you must negotiate a separate license. See the LICENSE file for the full license.
If you are interested in contributing to the ROCKET Engine Project, please read the LICENSE_CONTRIBUTORS file. Then, just shoot an email to Jason Cox at contact@jasonbcox.com.