jasonbcox / rocket

ROCKET Engine
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Enabling transparency on Object_BitmapText before calling Scene::addObject() results in some characters not being displayed #21

Open jasonbcox opened 11 years ago

jasonbcox commented 11 years ago

The set of character Sprites that are created when Object_BitmapText is constructed do not have their scene owners and/or mesh users properly set if Scene::addObject() isn't called immediately after initialization. As a result, they do not render at all unless enableTransparency() is called after Scene::addObject().