The set of character Sprites that are created when Object_BitmapText is constructed do not have their scene owners and/or mesh users properly set if Scene::addObject() isn't called immediately after initialization. As a result, they do not render at all unless enableTransparency() is called after Scene::addObject().
The set of character Sprites that are created when Object_BitmapText is constructed do not have their scene owners and/or mesh users properly set if Scene::addObject() isn't called immediately after initialization. As a result, they do not render at all unless enableTransparency() is called after Scene::addObject().