After switching from GLFW 2.x to 3.0, holding down movement keys in the Graphics demo (main.cpp) only acts as expected for a short time (~1 second) and then stops. It likely has something to do with this: http://www.glfw.org/docs/3.0/moving.html#moving_repeat which is an expected change. Fix this so that holding down the keys results in expected behavior.
After switching from GLFW 2.x to 3.0, holding down movement keys in the Graphics demo (main.cpp) only acts as expected for a short time (~1 second) and then stops. It likely has something to do with this: http://www.glfw.org/docs/3.0/moving.html#moving_repeat which is an expected change. Fix this so that holding down the keys results in expected behavior.