Open jasonbcox opened 10 years ago
Consider solving the broader error handling problem of trying to render any Mesh that doesn't exist in the Scene. At least, an error should be thrown when a Sprite is added and/or rendered in a Scene that doesn't contain the Sprite global mesh.
Consider solving the broader error handling problem of trying to render any Mesh that doesn't exist in the Scene. At least, an error should be thrown when a Sprite is added and/or rendered in a Scene that doesn't contain the Sprite global mesh.