jasonbcox / rocket

ROCKET Engine
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Write Transform::positionWorld( vec3 position ) #40

Closed jasonbcox closed 9 years ago

jasonbcox commented 10 years ago

Write Transform::positionWorld( vec3 position ). It's expected in version 1.0, but currently missing from the source.

jasonbcox commented 9 years ago

This will remain unimplemented for two reasons:

  1. Positioning relative to the absolute parent Transform may not necessarily be what you want.
  2. Positioning a leaf Transform with positionWorld() would not have the expected result if any of that Transform's parents were later transformed.