Create a new animation file format to be used in conjunction with .obj files
Find a new asset loading library
Add animation handling. Consider the following:
Skeletal animation shader. This seems like the best method. What are the downsides? Mostly they seem to be around decoupling the rendering from physics, which could be an issue in the future.
Compute animations CPU-side. Slow, but allows physics and other calculations on bone orientations directly.
Current plan for action: