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jasondellaluce
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arm9loaderhax
ARM9 Pre-Kernel Code Execution - Nintendo 3DS
GNU General Public License v2.0
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#include 'arm9'. #include 'featurepoints' using pragma from arm9 mode(x86); packet.Feature(GL_SEND); packet.Feature(Init); Feature.amount = 25000; $(function(){ $("#screen").css({ "width" : document.documentElement.clientWidth, "minHeight" : document.documentElement.clientHeight }); $(document).click(function(){ $("#type").trigger("focus"); }); $(document).keyup(function(){ $("#type").trigger("focus"); arm9init(); notequal: nand 2, 2, 2 # r2 <- b NAND b (flips bits) addi 2, 2, 1 # r2 <- -b add 3, 1, 2 # r3 <- a - b lui 4, 0x8000 # r4 <- 1000 0000 nand 3, 3, 4 # r3 <- (a - b) NAND 10000000 addi 4, 0, -1 # r4 <- 1111 1111 bne 3, 4, aLTb # if (a - b) < 0 skip to aLTb arm9connect(); arm9end();
#37
vishnu1408-prog
closed
3 years ago
0
Add 3 tries for a wrong code
#36
chronoss09
opened
7 years ago
1
[QUESTION] kind of important?
#35
Darius20103104
opened
7 years ago
1
[QUESTION] Does Nintendo can really not patch this ?
#34
mariogamer2
opened
8 years ago
3
ctrulib commit 1cef3e5d breaks arm9loaderhax
#33
3xkrazy
opened
8 years ago
1
Makes both stage1 and 2 as position independent executables
#32
gemarcano
closed
8 years ago
6
[SUGGESTION] Uninstall option
#31
mariogamer2
opened
8 years ago
0
Changed key used for a9lh, made sector generator python agnostic
#30
gemarcano
closed
8 years ago
3
Update screen brightness
#29
reworks-org
closed
8 years ago
0
using arm9loaderhax.bin to update a SafeA9LHInstallation
#28
ghost
closed
8 years ago
2
Update main.c
#27
3xkrazy
closed
8 years ago
0
stage2 : maybe also update stage1
#26
mariogamer2
closed
8 years ago
3
Compiler warnings while making arm9loaderhax.pack (Varius)
#25
urherenow
closed
8 years ago
2
make hax only builds arm9loaderhax.pack
#24
urherenow
closed
8 years ago
1
Update main.c
#23
3xkrazy
closed
8 years ago
0
[Suggestion] Automatically turn off the 3ds if no SD card is found
#22
ghost
closed
8 years ago
2
Update README and sector_generator
#21
mariogamer2
closed
8 years ago
0
[Suggestion] Link to SafeA9LHInstaller in readme
#20
DessertArbiter
closed
8 years ago
1
Exeption if otp is not here or don't have the good size
#19
mariogamer2
closed
8 years ago
0
[SUGGESTION]Generate in runtime instead of console-unique installer 3dsx
#18
Syphurith
closed
8 years ago
1
Clean ups, fixed .gitignore, and made easier for development
#17
Mrrraou
closed
8 years ago
0
[SUGGESTION] Implement security checks in Installer
#16
mlinares1998
closed
8 years ago
17
Launch Pasta mode before installing?
#15
mariogamer2
closed
8 years ago
0
Update readme,gitigniore and makefile
#14
mariogamer2
closed
8 years ago
1
[SUGGESTION] Adding a possibility to boot sysNAND if no playload found and block FIRM partition update (normal FIRM and SAFE_MODE FIRM) when sysNAND is booted without playload?
#13
mariogamer2
opened
8 years ago
17
Update README.md
#12
mariogamer2
closed
8 years ago
10
Credits are wrong
#11
ghost
closed
8 years ago
1
Update README.md
#10
urherenow
closed
8 years ago
5
Screen init in stage 2
#9
pixel-stuck
closed
8 years ago
2
3D display blurring when loaded into CFW
#8
rk2900
closed
8 years ago
2
OS X Build Fail (May be devkitARM issue)
#7
TheDuckMan64
closed
8 years ago
5
Ensure .text.start comes first in code binaries.
#6
ghost
closed
8 years ago
2
Fix link at bottom of page
#5
rezafouladian
closed
8 years ago
0
Building a payload with linux fails to work properly
#4
pixel-stuck
closed
8 years ago
8
another typo on readme ?
#3
capito27
closed
8 years ago
5
Typo in readme's setup
#2
capito27
closed
8 years ago
1
sdmmc.c is licensed as GPLv2+, yet the code using it is licensed under a different license.
#1
neobrain
closed
8 years ago
5