copied from forum:
Hey there, having a bit of a problem. Making a pneumatic door out of material other than the standard ones and directing a dupe to lock it in horizontal mode causes a error in which the hud says "Error Occured, please restart game." and all dupe activity loops.
This doesn't happen when the InsulatedDoors mod is removed on the latest game version. I really want to use the mod though, any idea what's going wrong?
Edit: This just repeats over and over in the output log: NullReferenceException: Object reference not set to an instance of an object
at Worker.Work () <0x00145>
at GameStateMachine4/State/<ToggleWork>c__AnonStorey31<WorkChore1/States, WorkChore1/StatesInstance<Door>, WorkChore1, object>.<>m__1 (WorkChore1/StatesInstance<Door>,single) <0x000c6> at BucketUpdater1<WorkChore1/StatesInstance<Door>>.Update (WorkChore1/StatesInstance,single) <0x00064>
at UpdateBucketWithUpdater1<WorkChore1/StatesInstance>.Update (single) <0x00197>
at StateMachineUpdater/BucketGroup.AdvanceOneSubTick (single) <0x000b9>
at StateMachineUpdater.AdvanceOneSimSubTick () <0x000bb>
at Game.SimEveryTick (single) <0x00111>
at (wrapper dynamic-method) Game.Update_Patch2 (object) <0x00479>
copied from forum: Hey there, having a bit of a problem. Making a pneumatic door out of material other than the standard ones and directing a dupe to lock it in horizontal mode causes a error in which the hud says "Error Occured, please restart game." and all dupe activity loops.
This doesn't happen when the InsulatedDoors mod is removed on the latest game version. I really want to use the mod though, any idea what's going wrong?
Edit: This just repeats over and over in the output log: NullReferenceException: Object reference not set to an instance of an object at Worker.Work () <0x00145> at GameStateMachine, WorkChore, object>.<>m__1 (WorkChore,single) <0x00064>
at UpdateBucketWithUpdater>.Update (single) <0x00197>
at StateMachineUpdater/BucketGroup.AdvanceOneSubTick (single) <0x000b9>
at StateMachineUpdater.AdvanceOneSimSubTick () <0x000bb>
at Game.SimEveryTick (single) <0x00111>
at (wrapper dynamic-method) Game.Update_Patch2 (object) <0x00479>
4/State/<ToggleWork>c__AnonStorey31<WorkChore
1/States1/StatesInstance<Door>, WorkChore
11/StatesInstance<Door>,single) <0x000c6> at BucketUpdater
1<WorkChore1/StatesInstance<Door>>.Update (WorkChore
1/StatesInstance1<WorkChore
1/StatesInstanceEdited 14 hours ago by eggsvbacon