ONI-Modloader
A simple mod loader for Oxygen Not Included based in Harmony
Forums in Klei
Disclaimers
- Please DON'T REPORT BUGS you encounter to Klei while mods are active.
- BE AWARE that many of the mods are still a WIP and may fail. If you are having problems use a clean ONI installation and try to test the mods one by one to narrow the error. Then post a issue in github.
- We DO NOT take any responsibility for broken saves or any other damage. Use this software at your own risk.
- If you load a savegame, it probably requires that you have exactly the same mods when you saved it.
This project uses source code of and is based on: Harmony, ModLoader Installer, Besiege Modloader, OnionPatcher
NOTE: Tested on LU-361684
Report Bugs for ONI-Modloader here: https://github.com/javisar/ONI-Modloader/issues
Mods based in Harmony
For Mod Request to the Community post them in Klei Forums
For ONI-Modloader feature request post them in ModLoader GitHub.
Quick Start
ONI-Modloader
- Download the Latest Version
- Copy ModLoader.dll to ONI Managed folder:
- Windows: \OxygenNotIncluded\OxygenNotIncluded_Data\Managed\
- Mac: /OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/Managed/
- Move your mods to the Mods folder:
- Windows: \OxygenNotIncluded\Mods\
- Mac: /OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Mods/
- Start your game and check for logs in output_log.txt or Player.log.
ONI builtin Modloader (Steam)
- If you want to use instead the ONI builtin modloader (used for Steam), you have to remove 'ModLoader.dll' from 'Managed' folder. If ONI detects a modloader, it bypasses Steam mods.
- Move your mods to the Mods folder. Be sure that you put each mod in its own folder:
- Windows: %USERPROFILE%\Documents\Klei\OxygenNotIncluded\mods\dev\
- Mac: ???
- Start your game and check for logs in output_log.txt or Player.log.
How it works
- The MODLOADER loads C# Harmony Patcher and also all Harmony Based mods in /Mods/ path.
Installation
ONI-Modloader
- Prerequisites:
- Make SURE you're using the latest version from Github main branch.
- Make SURE you're using a fresh install of ONI. Check Verify Integrity Files function in Steam in the ONI game Properties>LocalFiles tab.
- Make sure you deleted all previous modloader file in:
- Windows: \OxygenNotIncluded\OxygenNotIncluded_Data\Managed\
- Mac: /OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/Managed/
- Click "Clone or Download" and "Download ZIP" for the current version as the releases may not be up to date.
- Copy the contents of the "Managed" folder to the folder:
- Windows: \OxygenNotIncluded\OxygenNotIncluded_Data\Managed\
- Mac: /OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/Managed/
- Create "Mods" folder in the ONI main directory.
- Windows: \OxygenNotIncluded\Mods\
- Mac: /OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Mods/
- Check for error logs in:
- \OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mod_Log.txt
Uninstallation
Remove ModLoader.dll from \OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ folder.
Requirements
- .NET Framework v3.5
- Harmony Patcher v1.2.0.1
- Visual Studio 2015
Creating a Mod
- Feel free to mess with any of the mods from https://github.com/javisar/ONI-Modloader-Mods
- 'Clone or download' the project from the mod repo.
- Copy the following files from ONI Managed folder '\OxygenNotIncluded\OxygenNotIncluded_Data\Managed' to the mod solution folder '\Source\lib\'
- UnityEngine.dll
- UnityEngine.CoreModule.dll
- Any needed unity UnityEngine.*.dll
- Any needed ONI Assembly-CSharp-*.dll
- Open the solution with Visual Studio.
- Create a new class project.
- To create a Project from scratch the right one is: Visual C#-Class Library (.NET Framework).
- If you don't find it like when you have installed Visual Studio with Unity you need to tools-add tools or features and install: .NET Desktop Development.
- It's available a Visual Studio Project Template
- Copy the .zip file to ~\Documents\Visual Studio 2019\Templates\ProjectTemplates\Visual C# to access the template in VS
- Add the previous libs as references of the project.
- Compile it to generate the mod dll file.
- Test your mod. Move you mod folder to:
a. ONI-Modloader
- Windows: %PROGRAMFILES(X86)%\Steam\steamapps\common\OxygenNotIncluded\Mods\
- Mac: /OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Mods/
b. ONI Builtin Modloader (Steam)
- Windows: %USERPROFILE%\Documents\Klei\OxygenNotIncluded\mods\local\
- Mac: ???
- Check the tutorials at the end of the page.
- Harmony is a code injector which will help you to inject your .dll with the help of the modloader.
- If you want to go into the ONI code you need to peek with a decompiler like JetBrains dotPeek or ILSpy.
- If you need more help please ask at The Discord Server in the Modding Channel
Note: Dlls will be recognized by the mod loader if they reside in the main mod directory and subfolders.
How to debug mods
SIMPLE (recommended)
The easier way to debug a mod is to use the Unity debug logs:
- Include in your VS project references the library from ONI managed folder: UnityEngine.CoreModule
- Insert in your code log dump lines like:
Debug.Log("...");
- Check for the logs in output_log.txt or Player.log
ADVANCED
- Check in output_log.txt the Unity version used by ONI. Look for it in the first lines: Example: Initialize engine version: 2018.2.7f1
- Download from here the corresponding "mono.dll" file. This is mono modified to enable debugging.
- Replace mono.dll in ONI folder: \OxygenNotIncluded\Mono\EmbedRuntime\
- Visual Studio
- Install Unity for Visual Studio
- Configure your VS project to output Debugging Info. You must generate .pdb file with complete info.
- Compile your project
- Execute "lib\pdb2mdb.exe name.dll". This will generate in the same folder a .mdb file. "pdb2mdb.exe" for VS can be found here
- Exe, pdb and mdb files must be in Mods ONI folder.
- If you use the Project Template, steps 4 and 5 will execute as a script automatically after the mod is rebuilt
- Run Oxygen Not Included.
- In VS, select option "Attach to Unity Debugger" and enter the IP: 127.0.0.1:55555
- Now your VS must be connected to the Game and stop in your breakpoints.
- dnSpy
- Follow this guide
Tutorials
Downloads
Choose 'Clone or Download'.