Ebin Resurrected is a vibrant and performant Minecraft shaderpack.
This repo contains the latest development versions of Ebin resurrected. To download stable releases, get them from Modrinth or head over to the releases tab.
Ebin began with the goal of being fast, beautiful, configurable, feature-rich, and having a base of well-written code. It was developed by BruceKnowsHow from 2016-2019. jbritain resumed development of the shader in 2024 under the name 'Ebin Resurrected'. This is a fork of Ebin which brings compatibility with modern versions of Minecraft, and significantly improves upon aspects of the shader, such as PBR.
Community
If you would like to discuss Ebin Resurrected, or other Minecraft shaderpacks, join my Discord server. Alternatively, in the shaderLABS discord, you can head over to #ebin-resurrected-jbritain
.
Features
- Multicoloured Blocklight
- Sunlight Shadows / Shading
- PCSS 'Variable Penumbra' Shadows with transparency
- Bloom / Glow
- Procedural 2D/3D Clouds
- Procedural Water Waves
- Deferred Shading Pipeline - Everything is correctly shaded, even behind semi-transparent blocks
- Terrain Deformation - "Animal Crossing", "Planetoid" and "Acid" deformations
- Optional 'smooth ice' similar to that found in the IterationT shader
LabPBR Compliant
- Rough Screen Space Reflections - accurate specular reflections on all blocks
- Normal Mapped Lighting
- Parallax Object Mapping
- Material Ambient Occlusion
- Hardcoded Metal Support
- Porosity - materials look 'wet' in the rain
Planned Features
- Distant Horizons support
- End skybox
Compatibility
Minecraft
- Optifine and Iris are both supported, however some features only work on Iris. Older Optifine or Iris versions may have issues, as the shader is developed on the latest versions of either.
- Minecraft 1.17.1 is the earliest tested version. The shader may work on older versions but this is not guaranteed.
Hardware
- OpenGL 4 compatible hardware is required. This boils down to Nvidia GeForce 400, AMD Radeon HD 5000, Intel HD 3rd gen or later. Any modern device should work fine.
- The Raspberry Pi is not supported as it does not support OpenGL 4.
- Intel GPUs are untested and you may encounter issues. If you do encounter issues, please report them, as Intel is intended to be supported.
- Apple Macs may or may not work.
If you run into problems
Having problems? Join my Discord Server and create a thread in #support
. Alternatively, if you are experiencing a problem with Ebin you consider to be a bug, create a new issue. Please read the issue guidelines before creating one and make sure somebody else hasn't raised the same issue already. You are likely to get a faster response on Discord.
Team
Contributors
Thanks
- The shaderLABS Discord members, for answering the many questions I've had in my time developing shaders, some of which were even constructive. Particularly:
- Balint
- Jessie
- Null
- TimeTravelBeard
- Quadro
- BuilderB0y
- NinjaMike
- CyanEmber
- x0nk
- zombye (again, for providing the GGX VNDF function used for rough reflections, long after they stopped contributing).
- Capt Tatsu, whose shader, BSL I ported the FXAA code from.
- Sonic Ether, creator of SEUS and inspiration for Ebin
- daxnitro, original creator of the Shaders Mod
- karyonix, longtime maintainer of the Shaders Mod
- sp614x, Ebin would not be possible without #include.
- IMS, for maintaining Iris and Sodium, which are really cool mods.
- sixthsurge & The Complementary Team, because when I don't know how to do something, the question is "how do photon or complementary do it?"
- tzvisapp, for being my "rubber duck" when trying to fix problems
- chocapic13 & Sildur, various code references and help over the years [BRUCE]
Evidence of written permission from BruceKnowsHow to distribute this shaderpack