jc-c1 / GameProject-NyanCat

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Pseudo-Code // phaser -> JS LIBRARY

/* HTML LOBBY CAT ANIMATION LOB CAT NAME MUSIC (TOGGLE?) BACKGROUND YOUR BEST SCORE: _ START GAME BUTTON

  INGAME
    CAT ANIMATION IG
    MUSIC
    BACKGROUND
    FLOOR
    ITEMS
    YOUR SCORE
    BEST SCORE

  GAMEPAUSE
    CAT ANIMATION PG 
    RESUME BUTTON

  GAME END 
    THIS GAME SCORE:
    BEST SCORE:
    RESTART BUTTON:

*/

/* INGAME PROGRESSION TIME 0 UNIVERSE, FLOORS, ITEMS, CAT SHOW ON GAME

  AFTER EVERYTHING IS LOADED
    CAT FALLS DOWN FROM TOP LEFT CORNER UNTIL CAT X = 0
    UNIVERSE, FLOORS, AND ITEMS MOVE LEFT @ certain speed
        UNIVERSE LOOP IMAGE
        FLOOR, ITEMS RANDOMLY GENERATED
    CAT POSITION = (0, Y+=D)
      GAIN POINTS
          ITEM X === 0 && ITEM Y === CAT Y
          ITEM DISAPPEAR
      GAME OVER
          CAT Y < -200 UNIT

*/

/* CAT POSITION AT TIME (T) CAT POSITION (CP)

CAT ACCERLATION (CA) AT T
  CA 
    = DOWNWARD ACCELERATION (DA) + UPWARD ACCELERATION (UA) * USER INPUT(UI)
  DA
    = -1 length/(time-square)
  UA 
    = 1 length/(time-square)

CAT POSITION AT TIME T+1 CP += D

DISTANCE (D) 
  D = 1/2(CA) + CVi

        CAT VELOCITY (CV)
          CVi += CA  

*/

/* FLOORS 20 FLOOR SPOTS

  AT A GIVEN X
    10 RANDOMLY FLOORS WITH RANDOMLY GENERATED LENGTH

  DETECT FURTEST X FOR 10 FLOORS
    IF NO 10 FLOORS, RANDOMLY CHOOSE AN EMPTY FLOOR SPOT AND CREATE A FLOOR WITH A RANDOM LENGTH.

*/

/*

/ /

EVENT LISTEN FOR PLAYER INPUT
    IF CLICKED
        JUMP UP

    (LIMIT JUMPS TO 2X PER _____ UNIT TIME)  

*/

/* IF PLAYER PRESS SPACE ONCE CAT MOVES UP

CAT STAYS RELATIVELY IN THE SAME VERTICAL SPACE
CAT SHITS OUT RAINBOW AND ARMS/LEGS MOVE SYNCHRONOUSLY 
EVERYTIME RIGHT CLICK NYAN CAT JUMPS
JUMPS CAN ACCUMULATE UP TO 2 JUMPS AND RESET TO 0 WHEN CAT LANDS ON FLOOR
IF CAT TOUCH ITEMS, POINTS +1;
IF CAT FALLS, GAME OVER;
IF PLAYER CLICKS PAUSE, GAME PAUSES;

*/

/ FLOOR ~ 10 FLOORS IN COLUMN ~ 3 ROWS IN COLUMNS EACH FLOOR CAN SPAWN ANYWHERE WITHIN A TABLE OF A 103; */

/* CAT MOVEMENTS upwards when space key pressed forward and downwards at constant speed

ITEMS

MAP MOVEMENTS Background remains the same

RULES CLICK TO JUMP CLICK 2X TO JUMP HIGHER LAND ON PLATFORM AVOID 4 X BAD THINGS SCORE TRACKER GAME PAUSE

MILK SCORE MULTIPLIER FOR 10 SEC ROCKETNYAN CAN CONTROL WITH MOUSE BUBBLE NYAN UNLIMITED JUMP AND HIGHER MAGNET NYAN MAGNETIZE FOOD CRACKNYAN FASTER

*/

//--------------------------------------------------------------------//

/* GAME STATE

RENDER FUNCTION() UPDATES WHAT IS IN JAVASCRIPT INTO DOM FOR USER SIDE CLIENT NEED TO RENDER ON A TIMER WITH OUR GAME, I THINK */

/* CONSTANTS const

APP STATE VARIABLE let gameScreen, universe, floor, cat, items, UA

CACHED ELEMENT REFERENCE

EVENT LISTENERS lobbyStartButton. inGame catUA (anywhere on screen)

FUNCTION function gameLoad () {}; function gameStart () { insert game start screen display insert background rotate function setInterval(render(), 1);

  };
  function floorGen() {
    math.random()
  };
  function itemGen() {
    math.floor(math.random()*___)
  };
  function gamePause () {};
  function gameEnd () {};  
  function moveCat() {};
  function scoreChange () {};
  function render() {
    catPos = moveCat();
    score = scoreChange();

  };

GAME PROGRESSION gameLoad();