JCSUnity is a component driven framework built to allow the user to quickly generate commonly used game mechanics and features such as UI functionality and player movement. This will allow for a faster initial development. Most components work individually while other components must be used in tandem with others. Individually components can be combined to create new behaviors.
All media assets inside JCSUnity do not fall under its license. These assets are placeholders only, and should only be used for testing purposes. They are NOT, under any circumstances, to be used commercially. By using this framework you agree to these terms, and understand that you are solely responsible for any legal action taken against you for using, or attempting to use any placeholder assets commercially.
Here is the list of few important and recent changes to this framework.
3.0.0
- Rename setting function from CheckSingleton
to CheckInstance
.2.3.1
- Use MyBox to organize variables.2.3.0
- Fixed resizable screen's calculation in perspective mode.2.2.1
- Implement new screen type, MIXED
for responsive UI.2.2.0
- Add trimmed
version to release.2.1.2
- Add support for multiple languages.2.1.1
- Add support for safe area view for iPhone X or above.2.1.0
- Multiple minor fix for screen module for resizable screen feature.2.0.7
- Support consistent streaming assets loading with web request.2.0.6
- Updated project to Unity version 2020.1.0f1
.JCSUnity is like other Unity plugins. You can download the latest
release from the above tab, or from the link
here
. Simply create a new project in Unity then import all of
the assets into that project. Then you can start all of the tools
in the JCSUnity framework.
So, what does this framework does? Check out the features directory at the root of the project directory.
These are libraries JCSUnity
uses. Consider the usage, some plugins
aren't necessary depend on the game your are making.
Here is a list of applications that are made with JCSUnity.