jcyuan06 / Kcalbeloh-System

A planet mod for Kerbal Space Program adding a black hole system.
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Kcalbeloh System

Imgur Kcalbeloh System is a planet pack adding an entirely new black hole system with 30 unique celestial bodies, including a super-massive black hole, 4 stars, 15 planets, and 10 moons and asteroids, each with its own unique set of challenges and features.

This planet mod provides a diverse range of environments for Kerbals to explore, such as a planet with surface torn apart by tidal force, binary gas giants with multiple moons, a planet tidally locked by its parent star, and a small moon with a twisted surface. Like the movie Interstellar, there are also a pair of wormholes available for Kerbals to jump between Kerbol system and Kcalbeloh system, adding another layer of exploration and excitement.

If you're looking for an exciting and rewarding space adventure, Kcalbeloh System is an excellent addition to Kerbal Space Program, providing tens or even hundreds of hours of entertainment.

I really appreciate everyone who has followed this mod. Also thanks to everyone who has provided suggestions, bug reports, or any other forms of help. Also, if you have a cool idea and want to contribute to this project, feel free to let me know.

Get ready to blast off into the cosmos and embark on a thrilling journey through the Kcalbeloh System.

Happy launchings!

Contents

Delta-V Map

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Installation

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System Requirements

Installation Checklist

After a complete installation, the GameData folder should AT LEAST have the following contents:

Real Solar System

Kcalbeloh System is compatible with RSS, but the following steps should be taken:

  1. Install RSS and Kcalbeloh System first.
  2. Install Sigma Dimensions (available on CKAN).

Note:

KSRSS

Kcalbeloh System is compatible with KSRSS, but the following steps should be taken:

  1. Install KSRSS and Kcalbeloh System first.
  2. Install Sigma Dimensions (available on CKAN).

Note:

Mod Settings

Imgur Go to Kerbal Space Program/GameData/KcalbelohSystem/ and open Kcalbeloh System Settings.cfg with any text editor.

Wormholes

Wormholes =: whether to have wormholes connecting the stock solar system and Kcalbeloh system.

Home Switch

HomeSwitch =: whether to switch home planet to Efil or Suluco. KSC and all the other launch sites and airfields will be moved to the selected planet.

RemoveKerbolWhenHomeSwitch =: Whether to remove the stock (Kerbol) system if HomeSwitch is enabled.

Distance

DistanceFactor =: moving Kcalbeloh System closer or further to the stock system.

Rescale

Rescale =: rescale the system to 2.5x or 10x size.

Star Size

RealisticStarSize =: In KSP, the dimensions of stars appear disproportionately larger in comparison to the planets. This item aligns the size of stars with that of planets, thereby yielding a more realistic visual aesthetic.

Recommended Mods

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FAQs

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  1. Does it replace the Kerbol system or add a new system?
    It adds a new system without any change to the Kerbol system. But it also offers home switch options which allow you to move KSC to habitable planets in Kcalbeloh system. For more information on home switch, click here.

  2. Is it based on the movie Interstellar?
    Yes, but no. Although some ideas of the mod are inspired by Interstellar, the goal of the mod is not to facsimile the Gargantua system from Interstellar, but to create a unique star system.

  3. Is it compatible with other planet packs?
    Yes, it is compatible with most planet packs but it still needs further testing. Let me know if you have any issues.

  4. Is it compatible with Real Solar System / KSRSS?
    Yes, but you need to install Sigma Dimensions. See here.

  5. Is it compatible with other visual mods?
    Yes, it is compatible with most visual mods for stock system, such as Astronomer's Visual Pack, Spectra, and Stock Visual Enhancement.

  6. What is a wormhole? How can I use it?
    A wormhole is a structure linking disparate points in spacetime. In KSP, a wormhole functions like a celestial body with its mass and SOI. To traverse the wormhole, you need to lower your periapsis below 30 km. After you reach the periapsis, you will jump to the other star system. The wormhole orbits Jool by default, while it orbits Sarnus if OPM is installed, or Saturn if RSS/KSRSS is installed.

  7. How can I establish communication with vessels in the Kcalbeloh system? The Kcalbeloh system is situated over 200 trillion meters away from the Kerbol system, exceeding the range of even super antennas in most mods. Also, you cannot communicate through the wormhole. There are still several solutions you can consider:

    • (Recommended) Send a crewed control station equipped with a remote control module, such as the RC-L01 Remote Guidance Unit. Utilize this module to remotely control your probes without connecting to KSC. Also, many modded command pods can act as a probe control point as well.
    • Set DistanceFactor = 0 in KcalbelohSystemSettings.cfg, causing Kerbol to orbit Kcalbeloh. This adjustment will significantly reduce the communication distance to a more manageable scale, measured in trillions of meters, which can be handled by antennas in the Near Future mods.
    • Use some modded super powerful interstellar antennas (GU parts has some as I know). Keep in mind that this option may stretch realism, as real-time interstellar communication is implausible in reality due to the limitations imposed by the speed of light.

Contact

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Discord Server