jdmclark / jkgfxmod

Graphics enhancement and compatibility tool for Dark Forces II
MIT License
74 stars 7 forks source link

Higher Brightness Bug #4

Open TP555 opened 5 years ago

TP555 commented 5 years ago

Hi

Higher Brightness Settings , and the Neuron Textures or some addon Textures Vanisch , and shows just the old one's Classic Textures !

The Effects from the JKGFX2019b Mod , still show up !

SirYodaJedi commented 5 years ago

I'm not quite sure what this issue is trying to say, but the main menus do appear washed out compared to DgVoodoo. (I don't have a screenshot of what it looks like with jkgfxmod right now.)

jdmclark commented 5 years ago

Hi

Higher Brightness Settings , and the Neuron Textures or some addon Textures Vanisch , and shows just the old one's Classic Textures !

The Effects from the JKGFX2019b Mod , still show up !

The root cause of this issue is the method JK uses to implement the brightness slider. JK implements brightness by modifying the textures in memory to appear brighter. Fixing this issue would therefore require the following work:

Given the time involved and the meager utility of the brightness slider, I'm probably not going to implement this any time soon. I'm more inclined to fix this in doc and triage down (or just close wontfix).