jdmclark / jkgfxmod

Graphics enhancement and compatibility tool for Dark Forces II
MIT License
74 stars 7 forks source link
dark-forces jedi-knight lucasarts

JkGfxMod

JkGfxMod makes Jedi Knight: Dark Forces II look better and run on new computers.

Features

Using JkGfxMod

Note: JkGfxMod is a standalone compatibility tool for Jedi Knight. JkGfxMod does not require any Windows compatibility settings, compatibility shims (installed by certain digital distributions), administrative privileges, or DirectDraw wrappers (e.g. dgVoodoo). We recommend disabling these compatibility fixes before using JkGfxMod.

Please follow the installation guide for your version of the game.

Installing material packs (optional)

Copy the material pack directory to the jkgm/materials directory in your Jedi Knight directory.

Creating material packs (optional)

Material packs must be compiled using the compile utility.

After the compile command completes, the finished material pack will be inside the output directory.

For more information, please see the material compiler reference.

Common problems

Materials don't show up in-game

If you properly install an optional material pack and the textures are not showing up, try setting the brightness slider all the way to min. The brightness slider can be found in Setup → Display → Brightness.

Textures look scrambled after loading a save

Start a new game. Save files in Jedi Knight: Dark Forces II cannot be reused after installing or removing most mods.

Stuttering during gameplay

JkGfxMod streams materials from storage as they are needed. This may cause some stuttering, especially if JkGfxMod materials are installed on a slow hard disk. This can be corrected by adding a vram_texture_preload_size entry to the configuration file. Please see the configuration guide for more information.

Issues, questions, and feedback

Please follow these steps to report issues: