JkGfxMod makes Jedi Knight: Dark Forces II look better and run on new computers.
Note: JkGfxMod is a standalone compatibility tool for Jedi Knight. JkGfxMod does not require any Windows compatibility settings, compatibility shims (installed by certain digital distributions), administrative privileges, or DirectDraw wrappers (e.g. dgVoodoo). We recommend disabling these compatibility fixes before using JkGfxMod.
Please follow the installation guide for your version of the game.
Copy the material pack directory to the jkgm/materials
directory in your Jedi Knight directory.
Material packs must be compiled using the compile
utility.
assets/sample_matpack
for a working examplecompile --script script.json --output outdir --resource path_to_jk/resource
After the compile
command completes, the finished material pack will be inside the output directory.
For more information, please see the material compiler reference.
If you properly install an optional material pack and the textures are not showing up, try setting the brightness slider all the way to min. The brightness slider can be found in Setup → Display → Brightness.
Start a new game. Save files in Jedi Knight: Dark Forces II cannot be reused after installing or removing most mods.
JkGfxMod streams materials from storage as they are needed. This may cause some stuttering, especially if JkGfxMod materials are installed on a slow hard disk. This can be corrected by adding a vram_texture_preload_size
entry to the configuration file. Please see the configuration guide for more information.
Please follow these steps to report issues:
JKGM_LOG_FILE=jkgm.log
environment variable, ORlog_path
configuration option