Closed DokimiCU closed 2 years ago
Ooh, looks nice. A fire tolerance system has been on my mind. At the very least I think I'll implement the flammable group as a 1-in-x chance for ignition, so flammable=10 would be 1/10th as likely to catch fire as flammable=1.
Idea: add a tree that has a similar use to abaca trees that can be processed into coarse fibre. They could be somewhat rare, so that players have a decision between cana that you can farm and gives lots of fibre gradually, and these trees that can give some (coarse) fibre quickly.
Merged into v4 branch
The original biomes were just minimalistic placeholders. This is a full system.
This can be treated as a stable final biomes system (hopefully). Any more biomes will start getting cluttered. Likewise, more species could be added, but most biomes have enough stuff.
See mapgen Readme for info on layout.
Addresses issues:
40 balance for beginners: e.g. panasee fruit, forest shelter, more gradual transitions between easy and hard locations, more frequent wet clay.
40 balance for advanced: e.g. nerfed overpowered Tangkal forests as food source, nerfed frequency of loam soils.
40 balance for multiple strategies: so far seems to favor more travel over just farming, each biome fairly different.
Changelog:
Follow up:
Adding proper biomes is something I'd been wanting to do properly for a long time. I think that will do me for a while!