jeremyshannon / Exile

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https://codeberg.org/Mantar/Exile
GNU General Public License v3.0
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Biome redo #144

Closed DokimiCU closed 2 years ago

DokimiCU commented 2 years ago

The original biomes were just minimalistic placeholders. This is a full system.

This can be treated as a stable final biomes system (hopefully). Any more biomes will start getting cluttered. Likewise, more species could be added, but most biomes have enough stuff.

See mapgen Readme for info on layout.

Addresses issues:

Changelog:

Follow up:

Adding proper biomes is something I'd been wanting to do properly for a long time. I think that will do me for a while!

jeremyshannon commented 2 years ago

Ooh, looks nice. A fire tolerance system has been on my mind. At the very least I think I'll implement the flammable group as a 1-in-x chance for ignition, so flammable=10 would be 1/10th as likely to catch fire as flammable=1.

wizardofgcc commented 2 years ago

Idea: add a tree that has a similar use to abaca trees that can be processed into coarse fibre. They could be somewhat rare, so that players have a decision between cana that you can farm and gives lots of fibre gradually, and these trees that can give some (coarse) fibre quickly.

jeremyshannon commented 2 years ago

Merged into v4 branch