Open DokimiCU opened 3 years ago
Something that would definitely need cleaning up is the health effects. They are currently hard-coded, and adding a new one even in the core game involves writing code for it in at least two places. The current implementation makes new ones pretty much impossible to add in mods.
need new groups to allow new plants (e.g. oil_seed instead of only vansano, hard_wood instead of only Maraka)
Adding to this: I think the option to scramble names/textures of plants using the random name generator already in the game could be easier with this too. Learning what is edible and what will kill you is exciting for the first time, but it loses its effectiveness once you know exactly what to aim for because of the tooltips in the crafting stations giving it away (e.g. maraka cake once you get a mortal).
registering loot for megamorph is another one (if I recall right!)
New groups for medicine:
(The way medicine works might need deeper thought anyway, but that's another issue)
Various niggly little areas make Exile difficult to mod. Ideally Exile should be easy to mod.
A couple of things I noticed
No doubt many more exist!