js-synthesizer is a library that generates audio data (frames). WebAssembly (wasm) version of FluidSynth is used as a core synthesizer engine.
https://www.pg-fl.jp/music/js-synthesizer/index.en.htm
npm install --save js-synthesizer
Copies dist/js-synthesizer.js
(or dist/js-synthesizer.min.js
) and externals/libfluidsynth-2.3.0.js
(libfluidsynth JS file) to your project, and writes <script>
tags as following order:
<script src="https://github.com/jet2jet/js-synthesizer/raw/main/libfluidsynth-2.3.0.js"></script>
<script src="https://github.com/jet2jet/js-synthesizer/raw/main/js-synthesizer.js"></script>
If you want to use Soundfont version 3 (.sf3) files, use
externals/libfluidsynth-2.3.0-with-libsndfile.js
instead ofexternals/libfluidsynth-2.3.0.js
.
When scripts are available, please check whether waitForReady
resolves.
JSSynth.waitForReady().then(loadSynthesizer);
function loadSynthesizer() {
// process with JSSynth...
}
After initialized, you can use APIs via JSSynth
namespace object.
// Prepare the AudioContext instance
var context = new AudioContext();
var synth = new JSSynth.Synthesizer();
synth.init(context.sampleRate);
// Create AudioNode (ScriptProcessorNode) to output audio data
var node = synth.createAudioNode(context, 8192); // 8192 is the frame count of buffer
node.connect(context.destination);
// Load your SoundFont data (sfontBuffer: ArrayBuffer)
synth.loadSFont(sfontBuffer).then(function () {
// Load your SMF file data (smfBuffer: ArrayBuffer)
return synth.addSMFDataToPlayer(smfBuffer);
}).then(function () {
// Play the loaded SMF data
return synth.playPlayer();
}).then(function () {
// Wait for finishing playing
return synth.waitForPlayerStopped();
}).then(function () {
// Wait for all voices stopped
return synth.waitForVoicesStopped();
}).then(function () {
// Releases the synthesizer
synth.close();
}, function (err) {
console.log('Failed:', err);
// Releases the synthesizer
synth.close();
});
(Above example uses Web Audio API, but you can use Synthesizer
without Web Audio, by using render()
method.)
js-synthesizer is built as UMD module. If you prefer to load js-synthesizer as a CommonJS / ES module, you can use import
statement such as import * as JSSynth from 'js-synthesizer'
by using bundlers (such as webpack).
Notes:
js-synthesizer.js
intends the ES2015-supported environment. If you need to run the script without errors on non-ES2015 environment such as IE11 (to notify 'unsupported'), you should load those scripts dynamically, or use transpiler such as babel.JSSynth.waitForReady
as above example.import
-able and its license (LGPL v2.1) is different from js-synthesizer's (BSD-3-Clause).js-synthesizer supports AudioWorklet process via dist/js-synthesizer.worklet.js
(or dist/js-synthesizer.worklet.min.js
). You can load js-synthesizer on the AudioWorklet as the following code:
var context = new AudioContext();
context.audioWorklet.addModule('libfluidsynth-2.3.0.js')
.then(function () {
return context.audioWorklet.addModule('js-synthesizer.worklet.js');
})
.then(function () {
// Create the synthesizer instance for AudioWorkletNode
var synth = new JSSynth.AudioWorkletNodeSynthesizer();
synth.init(context.sampleRate);
// You must create AudioWorkletNode before using other methods
// (This is because the message port is not available until the
// AudioWorkletNode is created)
audioNode = synth.createAudioNode(context);
audioNode.connect(context.destination); // or another node...
// After node creation, you can use Synthesizer methods
return synth.loadSFont(sfontBuffer).then(function () {
return synth.addSMFDataToPlayer(smfBuffer);
}).then(function () {
return synth.playPlayer();
}).then(function () {
...
});
});
js-synthesizer and libfluidsynth can be executed on a Web Worker. Executing on a Web Worker prevents from blocking main thread while rendering.
To use js-synthesizer on a Web Worker, simply call importScripts
as followings:
self.importScripts('libfluidsynth-2.3.0.js');
self.importScripts('js-synthesizer.js');
Note that since the Web Audio is not supported on the Web Worker, the APIs/methods related to the Web Audio will not work. If you want to use both Web Worker and AudioWorklet, you should implement AudioWorkletProcessor manually as followings:
MessageChannel
and sending its port instances to Web Worker and AudioWorklet, they can communicate each other directly.process
methodThese classes implement the interface named JSSynth.ISynthesizer
.
JSSynth.Synthesizer
(construct: new JSSynth.Synthesizer()
)
JSSynth.AudioWorkletNodeSynthesizer
(construct: new JSSynth.AudioWorkletNodeSynthesizer()
)
createAudioNode
method first to use other instance methods.The Sequencer
instance is created only via following methods:
JSSynth.Synthesizer.createSequencer
(static method)
JSSynth.ISequencer
instance. The instance can be used with JSSynth.Synthesizer
instances.JSSynth.AudioWorkletNodeSynthesizer.prototype.createSequencer
(instance method)
JSSynth.ISequencer
instance. The instance can be used with JSSynth.AudioWorkletNodeSynthesizer
instances which handled createSequencer
calls.You can hook MIDI events posted by player. For JSSynth.Synthesizer
instance, use hookPlayerMIDIEvents
method as followings:
syn.hookPlayerMIDIEvents(function (s, type, event) {
// hook '0xC0' event (Program Change event)
if (type === 0xC0) {
// if the 'program' value is 0, use another SoundFont
if (event.getProgram() === 0) {
syn.midiProgramSelect(event.getChannel(), secondSFont, 0, 0);
return true;
}
}
// return false to use default processings for other events
return false;
});
For JSSynth.AudioWorkletNodeSynthesizer
instance, use hookPlayerMIDIEventsByName
as followings:
// We must add method to AudioWorkletGlobalScope to pass to another module.
AudioWorkletGlobalScope.myHookPlayerEvents = function (s, type, event, data) {
if (type === 0xC0) {
if (event.getProgram() === 0) {
// 'secondSFont' will be passed from 'hookPlayerMIDIEventsByName'
s.midiProgramSelect(event.getChannel(), data.secondSFont, 0, 0);
return true;
}
}
return false;
};
// before use this, 'worklet.js' above must be loaded as AudioWorklet completely, and
// syn.createAudioNode must be called to activate worklet.
// The first parameter is the method name added to 'AudioWorkletGlobalScope'.
// The second parameter will be passed to the worklet.
syn.hookPlayerMIDIEventsByName('myHookPlayerEvents', { secondSFont: secondSFont });
The sequencer also supports 'user-defined client' to handle event data.
Synthesizer.createSequencer
, use Synthesizer.registerSequencerClient
static method.
Synthesizer.sendEventNow
static method to send event data, processed by the synthesizer or clients, to another clients/synthesizers.createSequencer
of AudioWorkletNodeSynthesizer
, use registerSequencerClientByName
instance method.
hookPlayerMIDIEventsByName
's callback.Synthesizer.sendEventNow
in the worklet. Synthesizer
constructor is available via AudioWorkletGlobalScope.JSSynth.Synthesizer
.JSSynth.rewriteEventData
(AudioWorkletGlobalScope.JSSynth.rewriteEventData
for worklet).JSSynth
methodswaitForReady
Can be used to wait for the synthesizer engine's ready.
Return: Promise
object (resolves when the synthesizer engine (libfluidsynth) is ready)
disableLogging
/ restoreLogging
Can be used to suppress logs from libfluidsynth.
JSSynth.ISynthesizer
methods(Not documented yet. Please see dist/lib/ISynthesizer.d.ts
.)
js-synthesizer is licensed under BSD 3-Clause License except for the files in externals
directory.
For licenses of the files in externals
directory, please read externals/README.md
.