Some classes extensively use pointers (mtsVFController is a notable example) and aren't properly deleting them in the destructor. I will go through and fix these problems, but it may be worth using smart pointers instead so these problems are less likely to occur in the future. In fact, shared pointers completely negate the need for tracking "users" of kinematics and sensor objects.
Some classes extensively use pointers (mtsVFController is a notable example) and aren't properly deleting them in the destructor. I will go through and fix these problems, but it may be worth using smart pointers instead so these problems are less likely to occur in the future. In fact, shared pointers completely negate the need for tracking "users" of kinematics and sensor objects.