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jitspoe
/
godot_bsp_importer
An importer addon to import Quake BSP files.
MIT License
112
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Add WIP Q2 Importer
#24
CSLRDoesntGameDev
opened
1 week ago
2
Avoid running importer threaded to protect against deadlocks
#23
milestone-dev
closed
3 weeks ago
6
Import process hangs on maps compiled with `-notex`
#22
hemebond
closed
1 week ago
3
Feature Request: Add Support for Brush-Based Collisions (wrbrushes)
#21
daniel-abbott
closed
5 months ago
7
Basic doors
#20
degradka
closed
9 months ago
0
Why should post-import scripts be Node?
#18
Yagich
opened
10 months ago
1
WAD-less textured mesh import
#17
Yagich
closed
1 week ago
4
More accurate collision or use brushes info embedded in BSP to create collisions
#16
victorbstan
closed
1 year ago
2
Incorrect generation of collision for custom entities
#15
degradka
closed
1 year ago
2
Skip brush deletes adjacent faces on neighbor brushes
#14
degradka
closed
1 year ago
1
Splitting Mesh on import?
#13
ethosaur
opened
1 year ago
3
Add occlusion culling.
#12
Syntaxxor
closed
9 months ago
4
Support for static lightmaps
#11
degradka
closed
1 year ago
4
add support for "angles" property
#10
Skaruts
opened
1 year ago
3
How to do entities in a scalable way
#9
Skaruts
closed
1 year ago
24
Setting non-zero 'origin' on an entity messes up worldspawn collision shapes
#8
Skaruts
closed
1 year ago
7
import process bugs out if an entity script isn't a tool script
#7
Skaruts
closed
1 year ago
4
Document qbsp flags needed?
#6
elliottt
opened
1 year ago
7
Godot hangs, eats memory and crashes when importing a bsp file
#5
Skaruts
closed
1 year ago
4
Support Quake 2 & 3 BSP files
#4
krazyjakee
opened
1 year ago
4
add inverse scale factor import option
#3
Yagich
closed
1 year ago
1
Gives parse error in Godot 4.1.1
#2
marcospb19
closed
1 year ago
4
Why bsp format, not map like in qodot plugin?
#1
skullbulb
opened
1 year ago
4