ember install ember-stereo
ember-hifi
? Read the upgrade guideember-stereo
operates on sounds by providing its helpers an identifier. Usually this is just a URL string, but an identifier could also be an object with a url property (and maybe a mimeType property), an already loaded stereo Sound
object, an array of any of the previous items, or even a promise that resolves to any of the previous. Whatever the case, you're covered.
toggle-play-sound
<button
type='button'
class='button is-link'
{{on 'click' (toggle-play-sound @identifier)}}
>Play/Pause</button>
play-sound
<button
type='button'
class='button is-link'
{{on 'click' (play-sound @identifier)}}
>Play</button>
load-sound
<button
type='button'
class='button is-link'
{{on 'click' (load-sound @identifier)}}
>Load</button>
pause-sound
<button
type='button'
class='button is-link'
{{on 'click' (pause-sound @identifier)}}
>Pause</button>
stop-sound
<button
type='button'
class='button is-link'
{{on 'click' (stop-sound @identifier)}}
>Stop</button>
fastforward-sound
<button
type='button'
class='button is-link'
{{on 'click' (fastforward-sound @identifier increment=5000)}}
>Fast Forward</button>
rewind-sound
<button
type='button'
class='button is-link'
{{on 'click' (rewind-sound @identifier increment=5000)}}
>Rewind</button>
seek-sound
<button
type='button'
class='button is-link'
{{on 'click' (seek-sound @identifier position=5000)}}
>Seek</button>
sound-is-loaded
{{#if (sound-is-loaded @identifier)}}
sound is loaded and ready to play
{{/if}}
sound-is-loading
{{#if (sound-is-loading @identifier)}}
[show loading spinner]
{{/if}}
sound-is-playing
{{#if (sound-is-playing @identifier)}}
<button
type='button'
class='button is-link'
{{on 'click' (pause-sound @identifier)}}
>Pause</button>
{{/if}}
sound-is-errored
{{#if (sound-is-errored @identifier)}}
{{sound-error-details @identifier}}
{{/if}}
sound-is-fastforwardable
{{#if (sound-is-fastforwardable @identifier)}}
<button
type='button'
class='button is-link'
{{on 'click' (fastforward-sound @identifier increment=5000)}}
>Fast Forward</button>
{{/if}}
sound-is-rewindable
{{#if (sound-is-rewindable @identifier)}}
<button
type='button'
class='button is-link'
{{on 'click' (rewind-sound @identifier increment=5000)}}
>Fast Forward</button>
{{/if}}
sound-is-seekable
{{#if (sound-is-rewindable @identifier)}}
Sound is fastforwardable
{{/if}}
sound-is-blocked
{{#if (sound-is-blocked @identifier)}}
Browser has blocked auto play, needs user input
{{/if}}
autoplay-allowed
{{#if (autoplay-allowed @identifier)}}
Browser allows autoplaying of sounds
{{/if}}
sound-metadata
{{sound-metadata @identifier}}
sound-duration(@identifier, load=false, format=false)
{{sound-duration @identifier load=true format=time}}
sound-position(@identifier, format=false defaultValue=0)
{{sound-position @identifier format=percentage}}
#=> 12
{{sound-position @identifier format=time}}
#=> 00:20
current-sound
{{current-sound}} #=> currently playing/paused sound
find-sound
{{find-sound @identifier}} #=> currently playing/paused sound
stereo
plays one sound at a time. Multiple sounds can be loaded and ready to go, but only one sound plays at a time. The currently playing sound is set to currentSound
on the service, and most methods and properties on the service simply proxy to that sound.
play(urlsOrPromise, options)
play
calls load
with the same arguments, and then on success plays the sound, returning it to you.
play
can take one or more URLs, or a promise returning one or more URLs.
If the audio URLs are not known at the time of a play event, give play
the promise to resolve, otherwise your mobile users might have to click the play button twice (due to some restrictions on autoplaying audio).
export default class StereoComponent extends Component {
@service stereo
...
@action
play(id) {
let urlPromise = this.store.findRecord('story', id).then(story => story.getProperties('aacUrl', 'hlsUrl'))
this.stereo.play(urlPromise).then(({sound}) => {
// sound object
}).catch(error => {
})
}
}
If you already know the URLs, just pass them in.
export default class StereoComponent extends Component {
@service stereo
...
@action
play(urls) {
this.stereo.play(urls).then(({sound}) => {
// sound object
}).catch(error => {
})
}
}
playTask(urlsOrPromise, options)
the ember concurrency task that play
calls.
pause()
Pauses the current sound
togglePause()
Toggles the play state of the current sound
fastForward(duration)
Moves the playhead of the current sound forwards by duration (in ms)
rewind(duration)
Moves the playhead of the current sound backwards by duration (in ms)
load(urlsOrPromise, options)
Tries each stereo connection with each url and returns the ready sound
from the first combination that works. The sound is cached internally so on subsequent load requests with the same url the already prepared sound will be returned. Calling play
on the returned sound will start playback immediately.
loadTask(urlsOrPromise, options)
the ember concurrency task that load
calls.
findSound(identifier)
Returns a sound once it loads. This works reactively, so you can do something like:
export default class StereoComponent extends Component {
@service stereo
...
get sound() {
return this.stereo.findSound(this.args.identifier)
}
}
volume
(integer, 0-100)System volume. Bind a range element to this property for a simple volume control
//component.js
import { inject as service } from "@ember/service";
export default Component.extend({
stereo: service(),
})
//template.hbs
{{input type="range" value=stereo.volume}}
position
(integer, in ms)Here's a silly way to make a position control, too.
//component.js
export default Component.extend({
stereo: service(),
})
//template.hbs
{{input type="range" value=stereo.position min=0 max=stereo.duration step=1000}}
isLoading
(boolean)
isPlaying
(boolean)
isStream
(boolean)
isFastForwardable
(boolean)
isRewindable
(boolean)
duration
(integer, in ms)
percentLoaded
(integer 0-100, when available)
currentSound
the currently loaded sound
play()
Plays the soundpause()
Pauses the soundtogglePause()
Toggles the play state of the soundfastForward(duration)
Moves the playhead of the sound forwards by duration (in ms)rewind(duration)
Moves the playhead of the sound backwards by duration (in ms)position
(integer, in ms)isLoading
(boolean)
isPlaying
(boolean)
isStream
(boolean)
isSeekable
(boolean)
isFastForwardable
(boolean)
isRewindable
(boolean)
duration
(integer, in ms)
percentLoaded
(integer, not always available)
url
the url of the sound
The stereo
service and the sound
objects are extended with Ember.Evented. You can subscribe to the following events in your application.
audio-played
({ sound }) - the sound started playingaudio-paused
({ sound }) - the sound was pausedaudio-ended
({ sound }) - the sound finished playingaudio-load-error
({ sound }) - loading sound failedaudio-ready
({ sound }) - the sound is ready to playaudio-will-rewind
({sound, currentPosition, newPosition}) - fired before rewinding a soundaudio-will-fast-forward
({sound, currentPosition, newPosition}) - fired before fast-forwarding a soundaudio-position-will-change
({sound, currentPosition, newPosition}) - fired before audio position changeaudio-position-changed
({sound})audio-blocked
({ sound }) - the sound was prevented from being played by the browser due to auto play restrictionscurrent-sound-changed
({sound, previousSound}) - triggered when the current sound changes. On initial play, previousSound will be undefined.current-sound-interrupted
({sound, previousSound}) - triggered when a sound has been playing and a new one takes its place by being played, pausing the first onenew-load-request
({loadPromise, urlsOrPromise, options}) - triggered whenever .load
or .play
is called.pre-load
({loadPromise, urlsOrPromise, options}) - triggered whenever .load
or .play
is called.NativeAudio
- Uses the native <audio>
element for playing and streaming audioHLS
- Uses HLS.js for playing HLS streams on the desktop.Howler
- Uses howler to play audiostereo
will take a list of urls and find the first connection/url combo that works. For desktop browsers, we'll try each url on each connection in the order the urls were specified.
For mobile browsers, we'll first try all the URLs on the NativeAudio using a technique to (hopefully) get around any autoplaying restrictions that sometimes require mobile users to click a play button twice.
If you need to test audio handling that involves ember-stereo
in your app, you're gonna need this helper. It sets up and cleans up a few stereo-related items, but most importantly it stubs out the native browser audio and video elements replacing it with a FakeMediaElement that behaves sanely in the test environment.
You can control how the sound behaves by providing a url in one of these formats:
good/10000/test-url.mp3
: an mp3 that is 10 seconds longgood/stream/the-current.aac
: an aac audio stream, duration = Infinity, will behave like a stream doesbad/codec-error/the-current.aac
: an aac sound that will fail with 'codec-error'bad/some%20custom%20string/the-current.aac
: an aac sound that will fail with error message 'some custom string'Here's an example test, testing an example player, making sure that fast forward and rewind buttons are disabled.
import { setupStereoTest } from 'ember-stereo/test-support/stereo-setup';
module('Integration | Component | player', function (hooks) {
setupStereoTest(hooks);
test('it does not display rewind and ff buttons when stream', async function (assert) {
let stereo = this.owner.lookup('service:stereo');
await stereo.play('/good/stream/test.mp3', {
metadata: {
show,
track,
},
});
await render(hbs`<Player/>`);
assert.dom('[data-test-element="fastforward-button"]').isDisabled();
assert.dom('[data-test-element="rewind-button"]').isDisabled();
assert.dom('[data-test-element="play-pause-button"]').exists();
});
});
Do you need to support a funky audio format that stereo's built-in connections can't handle? Read more about how to write your own custom connection here.