At the moment your calculator cannot correctly simulate these as these turn hits into crits, but you must roll those hits. Autocrit just retains a crit without rolling. Since you can stack grudge tokens and turn multiple hits into crits, autoretaining more than 1 crit skews the data to be stronger than it actually is.
Thanks for the issue. I guess I could implement general "PromoteFailsToHits" and "PromoteHitsToCrits" numerical options for both shooting and melee. This might happen in a month or two.
At the moment your calculator cannot correctly simulate these as these turn hits into crits, but you must roll those hits. Autocrit just retains a crit without rolling. Since you can stack grudge tokens and turn multiple hits into crits, autoretaining more than 1 crit skews the data to be stronger than it actually is.