Forked from Etayson/BSGS-cuda
C:\Users\User>Collider181.exe -h
-t Number of GPU threads, Default 512
-b Number of GPU blocks, Default 68
-p Number of pparam, Default 256
-d Select GPU IDs, Default 0 (-d 1,2,3)
-pb Set single uncompressed/compressed pubkey for searching
-pk Range start from , Default 0x1
-pke End range
-w Set number of baby items 2^ (-w 22 mean 2^22 points)
-htsz Set number of HashTable 2^ , Default 26
-infile Set file with pubkey for searching in uncompressed/compressed format (search sequential), one pubkey per line
-wl Set recovery file from which the state will be loaded
-wt Set timer for autosaving current state, Default every 180 seconds
When using 5 or more GPUs, there is a decrease in the overall speed by -30%
In order not to lose speed, it is better to run window copies for each GPU with the -d 0 or -d 1 parameter ...
-pk 800000000000000000000000000000
-pke FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 02CEB6CBBCDBDF5EF7150682150F4CE2C6F4807B349827DCDBDD1F2EFA885A2630
-pk 10000000000000000000000000000000
-pke 1FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 0233709EB11E0D4439A729F21C2C443DEDB727528229713F0065721BA8FA46F00E
-pk 200000000000000000000000000000000
-pke 3FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 03633CBE3EC02B9401C5EFFA144C5B4D22F87940259634858FC7E59B1C09937852
-pk 4000000000000000000000000000000000
-pke 7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 02145D2611C823A396EF6712CE0F712F09B9B4F3135E3E0AA3230FB9B6D08D1E16
-pk 80000000000000000000000000000000000
-pke FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 031F6A332D3C5C4F2DE2378C012F429CD109BA07D69690C6C701B6BB87860D6640
-pk 1000000000000000000000000000000000000
-pke 1FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 03AFDDA497369E219A2C1C369954A930E4D3740968E5E4352475BCFFCE3140DAE5
-pk 20000000000000000000000000000000000000
-pke 3FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 03137807790EA7DC6E97901C2BC87411F45ED74A5629315C4E4B03A0A102250C49
-pk 400000000000000000000000000000000000000
-pke 7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 035CD1854CAE45391CA4EC428CC7E6C7D9984424B954209A8EEA197B9E364C05F6
-pk 8000000000000000000000000000000000000000
-pke FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 02E0A8B039282FAF6FE0FD769CFBC4B6B4CF8758BA68220EAC420E32B91DDFA673
Current state is always saved to file currentwork.txt
If app crash or you stop app, you can start working from the last saved state. Provided the launch configuration has not been changed.
Note! set minimal -htsz value depending on -w
Value | GPU Memory |
---|---|
-w 30 | 11.03 GB |
-w 29 | 8.01 GB |
-w 28 | 7.01 GB |
-w 27 | 6.02 GB |
Value | RAM |
---|---|
-w 30 | -htsz 28 32GB |
-w 29 | -htsz 28 |
-w 28 | -htsz 27 |
-w 27 | -htsz 25 |
All arrays(Baby, Giant) and hashtable saved to the disk for fast spinup solver next time (if parameters will not changed).
After you have the arrays saved, you will need less RAM to launch.
Example range 64 bit:
Run test: Collider181.exe -t 512 -b 72 -p 306 -pk 49dccfd96dc5df56487436f5a1b18c4f5d34f65ddb48cb5e0000000000000000 -pke 49dccfd96dc5df56487436f5a1b18c4f5d34f65ddb48cb5effffffffffffffff -w 30 -htsz 28 -pb 03c5bcdd76b64cbbd8212080fe5efa9bf577cdcaac9f5853b216e71723ec3aca19
Collider181.exe -t 512 -b 72 -p 306 -w 30 -htsz 28 -r 120
ALL THE CODES, PROGRAM AND INFORMATION ARE FOR EDUCATIONAL PURPOSES ONLY. USE IT AT YOUR OWN RISK. THE DEVELOPER WILL NOT BE RESPONSIBLE FOR ANY LOSS, DAMAGE OR CLAIM ARISING FROM USING THIS PROGRAM.